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Urban Assault Doctrine

23 Oct 2014, 02:24 AM
#1
avatar of steel

Posts: 1963 | Subs: 1

Any of you noticed this in the beta?

The bots have access to it and can call in Urban Assault Panzergrenadiere. They seem to have access to double flamer upgrade.

New commander for release I guess?
















Credit to Kisiel and braciszek for the pictures.
23 Oct 2014, 02:27 AM
#2
avatar of braciszek

Posts: 2053

23 Oct 2014, 03:18 AM
#3
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
23 Oct 2014, 03:19 AM
#4
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Double flamers, double the chance to crit D:
23 Oct 2014, 03:35 AM
#5
avatar of AchtAchter

Posts: 1604 | Subs: 3

Is it finally comming?! All my money now!
23 Oct 2014, 03:36 AM
#6
avatar of Mr. Someguy

Posts: 4928

23 Oct 2014, 03:55 AM
#7
23 Oct 2014, 03:58 AM
#8
avatar of broodwarjc

Posts: 824

Another Ostheer doctrine and still only 6 for USF and OKW. :/

Do they have to meet a quota of sales for the 3 commanders in the store before they are allowed to release new doctrines for USF and OKW?

Otherwise the doctrine looks neat and depending on how powerful the bombing run is it this doctrine looks to be close in style to the Encirclement doctrine...
23 Oct 2014, 04:00 AM
#9
avatar of NinjaWJ

Posts: 2070

Why do Axis get nice things :(
23 Oct 2014, 04:10 AM
#10
avatar of WhySooSerious

Posts: 1248

jump backJump back to quoted post23 Oct 2014, 04:00 AMNinjaWJ
Why do Axis get nice things :(


Hey hey you can upgrade riflemen with flamethrowers and BARs Kappa
23 Oct 2014, 04:12 AM
#11
avatar of NinjaWJ

Posts: 2070

I really want that air bombardment ability :D


But its 1944..... where are those Allied bombers?:huhsign:
23 Oct 2014, 04:22 AM
#12
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post23 Oct 2014, 04:12 AMNinjaWJ
But its 1944..... where are those Allied bombers?:huhsign:


Over Germany :lolol:
23 Oct 2014, 04:43 AM
#13
avatar of butterfingers158

Posts: 239

Strategic Bombing feels more like it should be a USF ability but looks like a cool doctrine
23 Oct 2014, 04:52 AM
#14
avatar of Cabreza

Posts: 656

Strategic Bombing feels more like it should be a USF ability but looks like a cool doctrine


+1

It would be cool if Americans had a commander similar to the Luftwaffe Support commander that focused exclusively upon death from above.
23 Oct 2014, 05:00 AM
#15
avatar of braciszek

Posts: 2053

/wonders if Soviets will be getting revised final version of Not One Step Back that would be just as good.
Only Relic postRelic 23 Oct 2014, 05:08 AM
#16
avatar of Cynthia_RE
Developer Relic Badge

Posts: 138 | Subs: 14

This is AI tuning testing, as an FYI.
23 Oct 2014, 06:55 AM
#17
avatar of MoerserKarL
Donator 22

Posts: 1108

OMFG :drool::drool: Relic take my mooooney
23 Oct 2014, 07:19 AM
#18
avatar of spam.r33k

Posts: 503

Another Ostheer doctrine and still only 6 for USF and OKW. :/

Do they have to meet a quota of sales for the 3 commanders in the store before they are allowed to release new doctrines for USF and OKW?

Otherwise the doctrine looks neat and depending on how powerful the bombing run is it this doctrine looks to be close in style to the Encirclement doctrine...


its a reaaaaaallly old doctrine. it was in the beta way before WFA was announced and it is awesome!!
the pgrens, the field hq that repairs vehicles! 2 points to retreat to (all units get an alternate retreat ability) and the bombing strike, which comes with a huge delay, but its like a dozen planes bombing a large area with tons of explosives. its easyly dodgeable and only useful to deny huge areas of the map or to get rid of dug-in enemies, but, boy, does it look awesome
23 Oct 2014, 07:44 AM
#19
avatar of JohnnyB

Posts: 2396 | Subs: 1



its a reaaaaaallly old doctrine. it was in the beta way before WFA was announced and it is awesome!!
the pgrens, the field hq that repairs vehicles! 2 points to retreat to (all units get an alternate retreat ability) and the bombing strike, which comes with a huge delay, but its like a dozen planes bombing a large area with tons of explosives. its easyly dodgeable and only useful to deny huge areas of the map or to get rid of dug-in enemies, but, boy, does it look awesome


Doesn't sound a little .... OP? :)
23 Oct 2014, 07:52 AM
#20
avatar of IronMedic

Posts: 318

Dudes whit stuff!
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aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Today, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Today, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Today, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Yesterday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Yesterday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Yesterday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
Last Friday, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
Last Friday, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
Last Friday, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
Last Thursday, 22:29 PM

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