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Open Beta Changelog

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22 Oct 2014, 13:29 PM
#161
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post22 Oct 2014, 13:18 PMJohnnyB


I won't, for sure. Good bye Jagdtiger. You served das Vaterland well. Part of your legacy will be carried on by Pak43 and the other part by command Panther.


or maybe the elefant. He doesen't get nerfed
22 Oct 2014, 13:32 PM
#162
avatar of JohnnyB

Posts: 2396 | Subs: 1



or maybe the elefant. He doesen't get nerfed


Never used it again since it received that range nerf.
22 Oct 2014, 13:33 PM
#163
avatar of AchtAchter

Posts: 1604 | Subs: 3

If you compare Jagdtiger, Elefant & ISU now... The elefant outclasses them!
22 Oct 2014, 13:37 PM
#164
avatar of dasheepeh

Posts: 2115 | Subs: 1

jump backJump back to quoted post22 Oct 2014, 13:23 PMBurts
Thinking about it now, sorry , but these super units are now totally useless, it's impossible to hit anything with them.


I do agree they needed a big nerf, but i think this is too far.
It's a good thing relic made this beta, and right now, these units are clearly underperforming.


Id rather see them require some actual user input and skill to use, than slightly reduce their effectiveness or whatever.

And to be honest, im so happy about this change. No more Jagd or ISU ridiculousness.
22 Oct 2014, 13:50 PM
#165
avatar of Burts

Posts: 1702



Id rather see them require some actual user input and skill to use, than slightly reduce their effectiveness or whatever.

And to be honest, im so happy about this change. No more Jagd or ISU ridiculousness.



Well, this is why this is the beta, i am fairly sure the ISU-152 and jag will receive some adjustments to make them more useful.

22 Oct 2014, 14:02 PM
#166
avatar of JohnnyB

Posts: 2396 | Subs: 1



Id rather see them require some actual user input and skill to use, than slightly reduce their effectiveness or whatever.

And to be honest, im so happy about this change. No more Jagd or ISU ridiculousness.


Aham, and what about their costs? Why should you spend such a huge amount of resources for something that will create more trouble for you than any other unit and will need alot of babysitting? Why would you do that?
22 Oct 2014, 14:07 PM
#167
avatar of braciszek

Posts: 2053

jump backJump back to quoted post22 Oct 2014, 14:02 PMJohnnyB


Aham, and what about their costs? Why should you spend such a huge amount of resources for something that will create more trouble for you than any other unit and will need alot of babysitting? Why would you do that?


Price never justifies performance

Edit: Im sure there will be more to it later.
22 Oct 2014, 14:12 PM
#168
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
played a game in beta. put double bars on any unit that coould carry them. It is like i had elite squads running around everywhere. All the squads my opponent had to fight. had double bars. This make USF very playble now.
22 Oct 2014, 14:17 PM
#169
avatar of Burts

Posts: 1702

Also, if the jagtiger and isu-152 stay the same, i predict the isu-152 will still be quite often used.


You can still fairly easily predict infantry movement and oneshot capping squads from afar.
And given the heavy nature of alot of axis tanks, it will still be able to hit the occasional heavy.
And the AT wall will prevent any heavier tank short of maybe the panther of flanking it.

The JT, given the mobily of allied tanks and completely innefective againts infantry, will be forgotten.


Think about it guys, something does indeed need to change.
22 Oct 2014, 14:22 PM
#170
avatar of willyto
Patrion 15

Posts: 115

played a game in beta. put double bars on any unit that coould carry them. It is like i had elite squads running around everywhere. All the squads my opponent had to fight. had double bars. This make USF very playble now.


If you get to fight Fallschirmjager you will be able to fight back now instead of just retreating at first sight.

I had a lot of success with BARs on the games I played, even if I managed to lose I didn't feel like using useless Riflemen.
22 Oct 2014, 14:43 PM
#171
avatar of NinjaWJ

Posts: 2070



Price never justifies performance

Edit: Im sure there will be more to it later.


lol you would be surprised. SO many people on here are like "OMG MY UNIT IS MORE EXPENSIVE IT HAS TO BE BETTER!!!!"
22 Oct 2014, 15:02 PM
#172
avatar of Mr +

Posts: 112

and btw i should Always stay tuned on my ISU to fire wtf? this is dump if it it like that there is no auto fire.
22 Oct 2014, 15:03 PM
#173
avatar of somenbjorn

Posts: 923

Well the JT and ISU have gone from being high-cost - little risk - little micro = High-reward. To High-cost - little risk - high micro = Reward dependent on player actions.

Anything that can be used without tought shouldn't be able to turn a game around.
22 Oct 2014, 15:10 PM
#174
avatar of spajn
Donator 11

Posts: 927

I really hope they do something about Company of Callins in the next patch. Keep up the good work Relic!
22 Oct 2014, 15:16 PM
#175
avatar of armatak

Posts: 170

They should just make you have to rightclick the unit you want to fire on after every shot for JT and ISU. That way it requires some micro to fire each shot but you are pretty sure to hit.
22 Oct 2014, 15:17 PM
#176
avatar of armatak

Posts: 170

They should just make you have to rightclick the unit you want to fire on after every shot for JT and ISU. That way it requires some micro to fire each shot but you are pretty sure to hit.
22 Oct 2014, 15:54 PM
#177
avatar of akula

Posts: 589

jump backJump back to quoted post22 Oct 2014, 15:17 PMarmatak
They should just make you have to rightclick the unit you want to fire on after every shot for JT and ISU. That way it requires some micro to fire each shot but you are pretty sure to hit.


this sounds within reason.
22 Oct 2014, 18:25 PM
#178
avatar of zingfreelancer

Posts: 42

Read Open Beta Changelog.... Didn't face palm once.
22 Oct 2014, 20:29 PM
#179
avatar of Jaigen

Posts: 1130

Unless A move works with the JT/152 the 152 got a really massive nerf. the jt has always been a very specific tank destroyer and only has to target 10 % of all units on the field while the isu 152 was a general going to fuck everything up in my sight. this requires massive amount of micro skills on the soviet players part to make the most use out of a 152.
22 Oct 2014, 22:33 PM
#180
avatar of Greeb

Posts: 971

jump backJump back to quoted post22 Oct 2014, 20:29 PMJaigen
Unless A move works with the JT/152 the 152 got a really massive nerf. the jt has always been a very specific tank destroyer and only has to target 10 % of all units on the field while the isu 152 was a general going to fuck everything up in my sight. this requires massive amount of micro skills on the soviet players part to make the most use out of a 152.


A-move works but only fires the mounted gun.
And yes, the nerf is HUGE but i'm glad that finally the super heavy tanks have been reworked as they were the thing that I hated most of this game.

Just waiting for King Tiger to be changed too, while I can live with IS2 and Tiger being unchanged.
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