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Open Beta Changelog

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22 Oct 2014, 10:21 AM
#141
avatar of sigah

Posts: 100

So Stuka-50kg-bomb is not able to destroy B-4 now? That was the only counter to this over performing unit.
22 Oct 2014, 10:22 AM
#142
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post22 Oct 2014, 10:21 AMsigah
So Stuka-50kg-bomb is not able to destroy B-4 now? That was the only counter to this over performing unit.


stuka damage: 750
howitzer health: 400

400 > 750, allies OP confirmed.
22 Oct 2014, 10:26 AM
#143
avatar of sigah

Posts: 100

Oh I have missread the changelog.

B-4 was the only thing I was concerned oft, the Rest oft the patch sounds pretty gold.
22 Oct 2014, 10:30 AM
#144
avatar of Highfiveeeee

Posts: 1740

jump backJump back to quoted post22 Oct 2014, 09:14 AMMr +
why they dont fix guards? they are elite infantry that underperform compared to the other elite unit


Says the guy with the ISU as avatar.

22 Oct 2014, 11:29 AM
#145
avatar of What Doth Life?!
Patrion 27

Posts: 1664

One thing that I was hoping for was a progress bar for the USF Lieutenant and Captain when they are building the same as any other unit building.
22 Oct 2014, 11:50 AM
#146
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post22 Oct 2014, 10:22 AMCruzz


stuka damage: 750
howitzer health: 400

400 > 750, allies OP confirmed.


thx cruzz and what is the damage of the light arty barrage?:help:
22 Oct 2014, 12:05 PM
#147
avatar of broodwarjc

Posts: 824

Oh my gosh, chill about the balance fixes people, this isn't the last patch for the game ever. I have seen a lot of people clamoring about Obs mode, bug fixes, and in-game play improvements. And when we get that a lot of y'all are whining about no call-in meta changes...

Relic is gonna fix it, but it has only been a little more than a month since the last patch and bug fixes require a lot more coding work than just changing some unit numbers (which does require testing, but the coding is usually easier to access). So chill and wait another month or two for the next patch which should be more unit balances focused.
22 Oct 2014, 12:09 PM
#148
avatar of Greeb

Posts: 971

jump backJump back to quoted post22 Oct 2014, 08:18 AMCruzz
Jagdtiger min range from 0 to 8


Does that mean that JT can't shoot a T34 if it's too close???
That would be great!!
22 Oct 2014, 12:11 PM
#149
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post22 Oct 2014, 12:09 PMGreeb


Does that mean that JT can't shoot a T34 if it's too close???
That would be great!!

It means exactly that.
22 Oct 2014, 12:22 PM
#150
avatar of AchtAchter

Posts: 1604 | Subs: 3

jump backJump back to quoted post22 Oct 2014, 12:09 PMGreeb


Does that mean that JT can't shoot a T34 if it's too close???
That would be great!!


Not that anyone sane would bother to build a Jagdtiger now :D
22 Oct 2014, 12:34 PM
#151
avatar of Unshavenbackman

Posts: 680

Downloading but from the notes I would say

WINNERS: Usf, The players

Still the same: Okw

Loosers: Soviet, Wehr
22 Oct 2014, 12:35 PM
#152
avatar of RandomName

Posts: 431

jump backJump back to quoted post22 Oct 2014, 12:11 PMKatitof

It means exactly that.


does that mean you can finally flank it? YES
22 Oct 2014, 12:46 PM
#153
avatar of Gdot

Posts: 1166 | Subs: 1

All the changes look pretty good, minus the kubel. It's the only non doctrinal crowd control OKW has. My guess is this just going to promote even more blobbing. Time will tell though. I'll put my faith in relic to make sure it was not an over nerf. Other than that, looks like a good overall start.
22 Oct 2014, 12:53 PM
#154
avatar of braciszek

Posts: 2053

jump backJump back to quoted post22 Oct 2014, 12:46 PMGdot
All the changes look pretty good, minus the kubel. It's the only non doctrinal crowd control OKW has. My guess is this just going to promote even more blobbing. Time will tell though. I'll put my faith in relic to make sure it was not an over nerf. Other than that, looks like a good overall start.


How so? 5 fuel and slightly larger size doesnt change unit performance,. Blobbing of everything still stays the same regardless, and the kubel is the last unit i would count as crowd control as one blob would simply overpower one kubel (and any other mg, regardless). It gets its advantage as the first unit being made which is extremely effective at targetting individual targets with the fact it is a mobile vehicle platform. You get 5 fuel back from a vehicle, so this change was warranted.
22 Oct 2014, 12:57 PM
#155
avatar of Gdot

Posts: 1166 | Subs: 1



How so? 5 fuel and slightly larger size doesnt change unit performance,. Blobbing of everything still stays the same regardless, and the kubel is the last unit i would count as crowd control as one blob would simply overpower one kubel (and any other mg, regardless). It gets its advantage as the first unit being made which is extremely effective at targetting individual targets with the fact it is a mobile vehicle platform. You get 5 fuel back from a vehicle, so this change was warranted.


5 fuel, larger target size, jeep back to 0, buffed rifles. And why are you assuming OKW gets the fuel back? That's not an automatic.
22 Oct 2014, 12:58 PM
#156
avatar of mistermaa

Posts: 31

Oh my gosh, chill about the balance fixes people, this isn't the last patch for the game ever. I have seen a lot of people clamoring about Obs mode, bug fixes, and in-game play improvements. And when we get that a lot of y'all are whining about no call-in meta changes...

Relic is gonna fix it, but it has only been a little more than a month since the last patch and bug fixes require a lot more coding work than just changing some unit numbers (which does require testing, but the coding is usually easier to access). So chill and wait another month or two for the next patch which should be more unit balances focused.


+100000
22 Oct 2014, 13:02 PM
#157
avatar of Gluhoman

Posts: 380

Good patch, but guards are still useless. And nothing about USF late game.
22 Oct 2014, 13:05 PM
#158
avatar of braciszek

Posts: 2053

jump backJump back to quoted post22 Oct 2014, 12:57 PMGdot


5 fuel, larger target size, jeep back to 0, buffed rifles. And why are you assuming OKW gets the fuel back? That's not an automatic. [/quote
I dont know about the jeep, but its more balanced than getting fuel from a fuelless vehicle. It performs the same regardless.
22 Oct 2014, 13:18 PM
#159
avatar of JohnnyB

Posts: 2396 | Subs: 1



Not that anyone sane would bother to build a Jagdtiger now :D


I won't, for sure. Good bye Jagdtiger. You served das Vaterland well. Part of your legacy will be carried on by Pak43 and the other part by command Panther.
22 Oct 2014, 13:23 PM
#160
avatar of Burts

Posts: 1702

Thinking about it now, sorry , but these super units are now totally useless, it's impossible to hit anything with them.


I do agree they needed a big nerf, but i think this is too far.
It's a good thing relic made this beta, and right now, these units are clearly underperforming.
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