Open Beta Changelog
![avatar of sigah](/images/no_av.png)
Posts: 100
![avatar of Cruzz](/images/no_av.png)
Posts: 1221 | Subs: 41
So Stuka-50kg-bomb is not able to destroy B-4 now? That was the only counter to this over performing unit.
stuka damage: 750
howitzer health: 400
400 > 750, allies OP confirmed.
![avatar of sigah](/images/no_av.png)
Posts: 100
B-4 was the only thing I was concerned oft, the Rest oft the patch sounds pretty gold.
![avatar of Highfiveeeee](/images/avatars/april14_09.png?updated=1398148416)
Posts: 1740
why they dont fix guards? they are elite infantry that underperform compared to the other elite unit
Says the guy with the ISU as avatar.
![](http://i3.kym-cdn.com/entries/icons/original/000/006/026/futuramafry.jpg)
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 1664
![avatar of MoerserKarL](/images/avatars/panzeriv.png?updated=1440837474)
![Donator 2](/images/badges/crowdfunding/donator_2.png)
Posts: 1108
stuka damage: 750
howitzer health: 400
400 > 750, allies OP confirmed.
thx cruzz and what is the damage of the light arty barrage?
![:help: :help:](/images/Smileys/help.gif)
![avatar of broodwarjc](/uploads/avatar/11035.jpg?updated=1405633402)
Posts: 824
Relic is gonna fix it, but it has only been a little more than a month since the last patch and bug fixes require a lot more coding work than just changing some unit numbers (which does require testing, but the coding is usually easier to access). So chill and wait another month or two for the next patch which should be more unit balances focused.
![avatar of Greeb](/uploads/avatar/8712.jpg?updated=1384792662)
Posts: 971
Jagdtiger min range from 0 to 8
Does that mean that JT can't shoot a T34 if it's too close???
That would be great!!
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Does that mean that JT can't shoot a T34 if it's too close???
That would be great!!
It means exactly that.
![avatar of AchtAchter](/images/avatars/MG_34.png?updated=1428069549)
Posts: 1604 | Subs: 3
Does that mean that JT can't shoot a T34 if it's too close???
That would be great!!
Not that anyone sane would bother to build a Jagdtiger now
![:D :D](/images/Smileys/biggrin.gif)
![avatar of Unshavenbackman](/uploads/avatar/9438.jpg?updated=1482010350)
Posts: 680
WINNERS: Usf, The players
Still the same: Okw
Loosers: Soviet, Wehr
![avatar of RandomName](/uploads/avatar/7042.jpg?updated=1410287284)
Posts: 431
It means exactly that.
does that mean you can finally flank it? YES
![avatar of Gdot](/uploads/avatar/8730.jpg?updated=1522268945)
Posts: 1166 | Subs: 1
![avatar of braciszek](/images/avatars/m5_quad.png?updated=1440837396)
Posts: 2053
All the changes look pretty good, minus the kubel. It's the only non doctrinal crowd control OKW has. My guess is this just going to promote even more blobbing. Time will tell though. I'll put my faith in relic to make sure it was not an over nerf. Other than that, looks like a good overall start.
How so? 5 fuel and slightly larger size doesnt change unit performance,. Blobbing of everything still stays the same regardless, and the kubel is the last unit i would count as crowd control as one blob would simply overpower one kubel (and any other mg, regardless). It gets its advantage as the first unit being made which is extremely effective at targetting individual targets with the fact it is a mobile vehicle platform. You get 5 fuel back from a vehicle, so this change was warranted.
![avatar of Gdot](/uploads/avatar/8730.jpg?updated=1522268945)
Posts: 1166 | Subs: 1
How so? 5 fuel and slightly larger size doesnt change unit performance,. Blobbing of everything still stays the same regardless, and the kubel is the last unit i would count as crowd control as one blob would simply overpower one kubel (and any other mg, regardless). It gets its advantage as the first unit being made which is extremely effective at targetting individual targets with the fact it is a mobile vehicle platform. You get 5 fuel back from a vehicle, so this change was warranted.
5 fuel, larger target size, jeep back to 0, buffed rifles. And why are you assuming OKW gets the fuel back? That's not an automatic.
![avatar of mistermaa](/uploads/avatar/10044.png?updated=1415020210)
Posts: 31
Oh my gosh, chill about the balance fixes people, this isn't the last patch for the game ever. I have seen a lot of people clamoring about Obs mode, bug fixes, and in-game play improvements. And when we get that a lot of y'all are whining about no call-in meta changes...
Relic is gonna fix it, but it has only been a little more than a month since the last patch and bug fixes require a lot more coding work than just changing some unit numbers (which does require testing, but the coding is usually easier to access). So chill and wait another month or two for the next patch which should be more unit balances focused.
+100000
![avatar of Gluhoman](/uploads/avatar/9498.jpg?updated=1429299208)
Posts: 380
![avatar of braciszek](/images/avatars/m5_quad.png?updated=1440837396)
Posts: 2053
5 fuel, larger target size, jeep back to 0, buffed rifles. And why are you assuming OKW gets the fuel back? That's not an automatic. [/quote
I dont know about the jeep, but its more balanced than getting fuel from a fuelless vehicle. It performs the same regardless.
![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
Posts: 2396 | Subs: 1
Not that anyone sane would bother to build a Jagdtiger now
I won't, for sure. Good bye Jagdtiger. You served das Vaterland well. Part of your legacy will be carried on by Pak43 and the other part by command Panther.
![avatar of Burts](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 1702
I do agree they needed a big nerf, but i think this is too far.
It's a good thing relic made this beta, and right now, these units are clearly underperforming.
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