Thoughts on the Blob, Hard/soft counters
Posts: 8
The Problem in my eyes seem to lye in the fact that Osther are very limited in their arty. The 10.5 cm is not very good compared to say the Priest or, something i have been seeing a lot since last patch, B4 of the soviets. I have experimented with the Brummbar from Tier 4 Osther, however, it is still, in my eyes, difficult to stop a rifle company into EZ8's with a lot of fuel being spent on tier 4, while his/her vet riflemen smoke your MG's.
Please, if you disagree with something i have written, post your opinion and remember, Opinions are like assholes, everyone has one.
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Posts: 513
10.5cm and even the priest are not good tools for blob control since blobs can move swiftly, especially if under the control of a good player. Where-as the panzerwerfer if close to your lines, can fire-and-land barrages extremely quickly and can make a US player lose alot of infantry or panic retreat.
Posts: 8
10.5cm and even the priest are not good tools for blob control since blobs can move swiftly, especially if under the control of a good player. Where-as the panzerwerfer if close to your lines, can fire-and-land barrages extremely quickly and can make a US player lose alot of infantry or panic retreat.
Yes the panzerwerfer is a hard counter, but if you invest 2 at guns, then go T4 into panzerwerfer, its very difficult to manage even a half good USF player with EZ8's and scotts
Posts: 412
The new factions imo have an issue with blobbing, where it is promoted by their design, which is a real shame that I hope is addressed.
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MG34 supress at third volley, its just pure bullshit, I try to not depend on it XD
For 210 manpower price it can be even worse. Just look at the protruppen
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Gunner health is 1 concern, as in keep him healed.
In coh1 Relic implemented a system that would scale up suppression based on the number of objects within the suppression field. At least I think they did. It didn't work that amzingly vs brit blobs though. The general idea is that 1 squad would not get instantly suppressed upon finding an mg at game start, but a multiple squads would be suppressed faster and faster respective to their numbers. If it's already like that, then the numbers can be tuned for greater effect. The game should be punishing a lot of things that are being rewarded and blobs on any faction should be discouraged. Making lots of soldiers is fine, but selecting them all and attack moving without care of cover should not be effective. That goes against the games fundamental principles of cover.
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Let's ask Romeo what works against him!
Nothing can stop the blob! Except a bigger blobbier blob. Or like a stuka or something.
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How can a weapon developed in the late 1800's/early 1900's be more powerful than the pinnacle of Machine guns from the ww2 era?
No one has ever beaten the Maxim and the Vickers for sustained, reliable firepower.
Given ammo, water (Snow, Urine, etc) and spare barrels and they will fire more or less for ever.
Subsequent improvement to MGs has been to make them lighter, more portable and boost cyclic rate; but if anything they are less powerful
If you want me to hold a fortified position, I will take a Maxim or a Vickers
If I have to carry the damn thing around, then it's an MG 42
Posts: 2885
No one has ever beaten the Maxim and the Vickers for sustained, reliable firepower.
Given ammo, water (Snow, Urine, etc) and spare barrels and they will fire more or less for ever.
Subsequent improvement to MGs has been to make them lighter, more portable and boost cyclic rate; but if anything they are less powerful
If you want me to hold a fortified position, I will take a Maxim or a Vickers
If I have to carry the damn thing around, then it's an MG 42
True, germans thought the same way and that's why they used the maxims that were produced before intorducing MG34 on static fortified positions (not those that had to be able to be moved to the second line in hurry). So why allies mostly faced mg42's, even in the heavy bunkers of normandy? Just because it was the cheapest of the three and germans wanted maximum firepower at one moment, knowing the enemy usually comes in waves, giving some time to change the barrel.
Posts: 8
Nothing can stop the blob! Except a bigger blobbier blob. Or like a stuka or something.
Thus game mechanics fail
Posts: 542
No one has ever beaten the Maxim and the Vickers for sustained, reliable firepower.
Given ammo, water (Snow, Urine, etc) and spare barrels and they will fire more or less for ever.
Subsequent improvement to MGs has been to make them lighter, more portable and boost cyclic rate; but if anything they are less powerful
If you want me to hold a fortified position, I will take a Maxim or a Vickers
If I have to carry the damn thing around, then it's an MG 42
Makes you wonder then why the MG34/42 takes forever to set up and pack up and Maxim goes nearly instantly in the game.
Posts: 17914 | Subs: 8
Makes you wonder then why the MG34/42 takes forever to set up and pack up and Maxim goes nearly instantly in the game.
Probably because its easier to drop the wheel cart and hit the ground behind it then it is to set up tripod.
Posts: 647
the thing is blobs more or less are going to kill the gunner on the 1st burst of fire within the 1st burst of fire. so unless hmg are going to suppress in the 1st burst, blobs are going to be superior. and honest, i doubt anyone sane wants hmg to have that kind of suppressive capabilities.
so the solution is rather simple, tone down long range firepower on infantry weapons. but will german players be willing to give up their lmg superiority? i fucking doubt so.
Posts: 3552 | Subs: 2
Makes you wonder then why the MG34/42 takes forever to set up and pack up and Maxim goes nearly instantly in the game.
It does do that yes
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