Triple Monitor Display
Posts: 615
However, I'm very skeptical about how I would actually implement this. First and foremost, I've been hearing rumors that Company of Heroes 2 isn't compatible with multiple GPUs. I don't know how true this, but I do know that some of my friends claim to have several GPUs for ther several monitors.
I also know that there is a YouTube video presenting triple monitors:
How in the world? I could've sworn I read Relic staff mention multi-GPU is not supported. And from this, I also assumed AMD Eyefinity and Nvidia 3D Surround were also unsupported.
But may one of you guys know more than me about this.
How many monitors do you play CoH 2 on?
I play on a single monitor, but I do have an extra monitor to have a window of Facebook or YouTube on.
Do you think the extra field of view from multi-monitor displays is cheating for Company of Heroes 2?
I think it is "cheating." You get extra field of view. You get to see flanks coming in, or what your teammates are doing. Hell, it would probably help you micro more too. But if you consider this cheating, you would also consider keyboard and mouse macros cheating as well.
Posts: 3293
Posts: 656
Posts: 432
Posts: 615
Can CoH2 even run adequately with with a triple 1440p setup? I'm running CoH2 on medium settings on a 2560x1440 with 1 (of 3) 7970s and it's not giving me consistent 60 fps that I'm used to. When streaming, that number goes down to maybe 40 with some choppiness and extra input delay. I'm not sure how that video is getting an average 45 FPS.
Why only one out of three? Why not use all three? O
I can run Company of Heroes 2 with a GTX 780 on maximum settings around 30 FPS on a 2560 x 1440 display.
Posts: 615
honestly for an rts id think it make it harder just to do basic commands. there fore you have to move your head and mouse alot more than a single monitor.
I actually have no idea how it'll work. First of all the minimap is on the left monitor while the unit buttons are on the right monitor. I rarely use the minimap, I use the tactical map much more often. And I rarely use the unit buttons either, hotkeys instead.
However, the biggest problem is panning. You'd need to go an extra monitor distance to simply pan to the right. I don't know if this will be a problem considering you also have that much field of view as well, requiring less panning.
Posts: 1664
Posts: 4928
Posts: 2779
Posts: 934
Two, but can you make tact map on the second one?
I've seen people do this. You just enlarge the mini-map image and get it to display on your 2nd screen. Remember it being done in CoH1.
Posts: 4928
Posts: 168
The engine of the game struggles to run on high spec single monitor machines, let a lone multi monitor. The engine needs to be optimised a lot more and support needs to be added for SLI/multi GPU first before it can be really considered properly. I am sure it does work as it is, but only really as a bodge.
IMHO multi monitor is useful for stuff such as game on 1 monitor, then iTunes, steaming etc on other monitors. At least that way, the performance shouldn't be affected that much, so in theory the game should only be using 1 and the desktop/OS etc should only be using the other(s). But hey, its probably not that simple.
You could probably use one of the super new GPUs like 780 ti or even the new 970/980 units to do 1 output into something like a tripplehead2GO then run the game in window mode on one monitor, and the other stuff on your other monitors.
Posts: 1158
Posts: 100
Posts: 57
CoH2 doesn't officially support SLI or Multi GPU Systems.
The engine of the game struggles to run on high spec single monitor machines, let a lone multi monitor. The engine needs to be optimised a lot more and support needs to be added for SLI/multi GPU first before it can be really considered properly. I am sure it does work as it is, but only really as a bodge.
IMHO multi monitor is useful for stuff such as game on 1 monitor, then iTunes, steaming etc on other monitors. At least that way, the performance shouldn't be affected that much, so in theory the game should only be using 1 and the desktop/OS etc should only be using the other(s). But hey, its probably not that simple.
You could probably use one of the super new GPUs like 780 ti or even the new 970/980 units to do 1 output into something like a tripplehead2GO then run the game in window mode on one monitor, and the other stuff on your other monitors.
Forget the whole "super gpu" thing. I got a 970 that is not bottlenecked by either ram or cpu and still only get around 45 fps on 1440p max settings. No clue how someone is supposed to run the game on 3 monitors at the same time, even if its just 1080p. The game is unoptimized as shit.
Posts: 168
The HUD is stretched over all 3 monitors. If it was possible to customize the HUD like in CS:GO, so that the HUD is on the center monitor. Or if it was possible to use one monitor as tactical map and one as "hot action monitor" (which jumps always to the incident, that are popping up), I would give it a try.
And thats one of the things that would need to be address to fully support multi monitor. Stretching the existing UI is sucky as hell.
Forget the whole "super gpu" thing. I got a 970 that is not bottlenecked by either ram or cpu and still only get around 45 fps on 1440p max settings. No clue how someone is supposed to run the game on 3 monitors at the same time, even if its just 1080p. The game is unoptimized as shit.
Jesus, this just goes to show how shockingly un-optomized this piece of crap engine is!
Posts: 2819
I would be depressedd
Posts: 830 | Subs: 3
Forget the whole "super gpu" thing. I got a 970 that is not bottlenecked by either ram or cpu and still only get around 45 fps on 1440p max settings. No clue how someone is supposed to run the game on 3 monitors at the same time, even if its just 1080p. The game is unoptimized as shit.
Yep, supersampling bows down any GPU at this time.
Average of 35fps (max settings + AA disable) in UHD (3840 x 2160) with GeForce GTX 980 + Intel Core i7-4960X@4GHz (HT Off) + DDR3 [4 x 4 Go 2133@9-11-10-2T]. You can see the benchmark here.
Posts: 115
The extra FOV you get in RTS and FPS is really welcomed without having everything too far away like on 3 monitor display.
Posts: 615
Forget the whole "super gpu" thing. I got a 970 that is not bottlenecked by either ram or cpu and still only get around 45 fps on 1440p max settings. No clue how someone is supposed to run the game on 3 monitors at the same time, even if its just 1080p. The game is unoptimized as shit.
DEFINITELY bottlenecked by your CPU. Company of Heroes 2 takes a HUGE load on the CPU.
Livestreams
6 | |||||
293 | |||||
156 | |||||
6 | |||||
2 | |||||
2 | |||||
1 | |||||
0 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, Mclatc16
Most online: 2043 users on 29 Oct 2023, 01:04 AM