PAK 40 is overperforming when compared to other AT guns
Posts: 1605 | Subs: 1
#metacall
Posts: 1963 | Subs: 1
Or we could go with the simple 3.5 seconds reload for all AT guns.
And just buff the 57mm already. That thing was powerful enough to kill the Panzer IV consistently yet it's not the case in the game.
Posts: 41
Some building capabilities added to this explanation. Quite realistic and historical accurate in fact, huh?
that's hardly true, unless you've been dominating your opponent, you're not gonna get a big numerical advantage in term of armor.
Also consider population. You'll have maybe 1 more t34/76 than p4, but that's hardly a huge superiority, and they're far from expandable in most cases.
Posts: 108 | Subs: 1
OK, PAK is the best ATG. and ZIS is not bad ATG. It has a arty ability and more crews
but, USF ATG and OKW RL... It's sucks... USF ATG -> low penetration, OKW RL -> low range...
OK I know It's cheap. but I think, always expensive thing is better.
Well the issue with the OKW ATG is that it is a tier 0 unit.
That and since it can garrison buildings it kind of needs a real flaw.
Posts: 598
Id perfer the Zis gun to have the same rate of fire as the PAK and be a bit cheaper and take less popcap. (This is to compesate for the lack of bazookas and panzershrecks the Soviets had)
The German mortars should also perform the same as the Soviet mortar and have the same vet 1 ability, unrelated suggestion.
Posts: 1963 | Subs: 1
Apparently a Zis can fire 25 rounds per minute compared too a PAK 40 which shoots at 15 rounds per minute. Also got to keep in mind that the Soviets built more Zis 3 than the total amount of AT guns the Germans made.And AoE enlargement for mortars as well so that it can kill with its explosion and not by sniping.
Id perfer the Zis gun to have the same rate of fire as the PAK and be a bit cheaper and take less popcap. (This is to compesate for the lack of bazookas and panzershrecks the Soviets had)
The German mortars should also perform the same as the Soviet mortar and have the same vet 1 ability, unrelated suggestion.
Posts: 971
And AoE enlargement for mortars as well so that it can kill with its explosion and not by sniping.
That would make axis mortar barrage too powerful.
Mortars are fine as they are.
Posts: 108 | Subs: 1
Apparently a Zis can fire 25 rounds per minute compared too a PAK 40 which shoots at 15 rounds per minute. Also got to keep in mind that the Soviets built more Zis 3 than the total amount of AT guns the Germans made.
Id perfer the Zis gun to have the same rate of fire as the PAK and be a bit cheaper and take less popcap. (This is to compesate for the lack of bazookas and panzershrecks the Soviets had)
The German mortars should also perform the same as the Soviet mortar and have the same vet 1 ability, unrelated suggestion.
I have no idea where you came up with that. Zis3's reload is 4.425. Pak40's reload at a rate of 2.7 to 3.1
A Pak on its worst day has more DPS than a zis3.
Posts: 1963 | Subs: 1
That would make axis mortar barrage too powerful.
Mortars are fine as they are.
Make all mortars fire the same rate. Buff the AoE. All mortars are awesome now. Soviet mortar more accurate. German mortar spread out a bit more.
Posts: 1963 | Subs: 1
He's talking about the RoF in real life. The real ZiS-3 could fired 25 rounds per minute and Pak 40 15 rounds per minute. In the game, they are swapped around.
I have no idea where you came up with that. Zis3's reload is 4.425. Pak40's reload at a rate of 2.7 to 3.1
A Pak on its worst day has more DPS than a zis3.
Posts: 665
I have no idea where you came up with that. Zis3's reload is 4.425. Pak40's reload at a rate of 2.7 to 3.1
A Pak on its worst day has more DPS than a zis3.
He means in real life rate of fire, I think.
Posts: 2053
Apparently a Zis can fire 25 rounds per minute compared too a PAK 40 which shoots at 15 rounds per minute. Also got to keep in mind that the Soviets built more Zis 3 than the total amount of AT guns the Germans made.
Id perfer the Zis gun to have the same rate of fire as the PAK and be a bit cheaper and take less popcap. (This is to compesate for the lack of bazookas and panzershrecks the Soviets had)
The German mortars should also perform the same as the Soviet mortar and have the same vet 1 ability, unrelated suggestion.
I like this idea.
But what of the USF AT gun? At least when Ostheer gets overrun by tanks, their pak40 penetrates and damages tanks, scaring some tanks off. When USF gets charged by a KT after losing their last tank, spamming AT guns seriously will fail as they bounce like crazy AND get one shot (instead of simply being one shot like the pak). It has only one job, and it is pathetic that it does a crap job of it. Give it a price increase as long as it can actually do its job of being anti-tank.
Well, i often find the r43 to not be effective as well, but it is extremely difficult to completely eradicate OKW of its AT as to have them rely on the r43 (while despite its shorter range at rank 0, has higher penetration and faces tanks with overall less armor)
Posts: 1963 | Subs: 1
The 57mm definitely needs a buff in penetration. Right now I see no reason to take a 57mm over a pak unless you're really desperate for an AT gun.
I like this idea.
But what of the USF AT gun? At least when Ostheer gets overrun by tanks, their pak40 penetrates and damages tanks, scaring some tanks off. When USF gets charged by a KT after losing their last tank, spamming AT guns seriously will fail as they bounce like crazy AND get one shot (instead of simply being one shot like the pak). It has only one job, and it is pathetic that it does a crap job of it. Give it a price increase as long as it can actually do its job of being anti-tank.
Well, i often find the r43 to not be effective as well, but it is extremely difficult to completely eradicate OKW of its AT as to have them rely on the r43 (while despite its shorter range at rank 0, has higher penetration and faces tanks with overall less armor)
Posts: 4928
AP rounds can increase penetration further and raise damage to 160 or more, to be worthwhile.
Posts: 1221 | Subs: 41
The 57mm definitely needs a buff in penetration. Right now I see no reason to take a 57mm over a pak unless you're really desperate for an AT gun.
Well...let's be honest here, there is no reason to pick up any atgun instead of PaK, because PaK does everything best. As long as you're airborne so you get access to 57mms on demand without the deadbeat Captain tier, the 57mm is definitely the second best ATgun in the game right now.
Posts: 1963 | Subs: 1
QFT.
Well...let's be honest here, there is no reason to pick up any atgun instead of PaK, because PaK does everything best. As long as you're airborne so you get access to 57mms on demand without the deadbeat Captain tier, the 57mm is definitely the second best ATgun in the game right now.
I cannot agree more. Germans have the best AT gun to counter cheap tanks. Allies have mediocre guns (teching cost, RoF, blah blah blah. except Airborne 57mm) to counter awesome German tanks. It's an obvious mess in how things work so far.
Posts: 1595 | Subs: 2
QFT.
I cannot agree more. Germans have the best AT gun to counter cheap tanks. Allies have mediocre guns (teching cost, RoF, blah blah blah. except Airborne 57mm) to counter awesome German tanks. It's an obvious mess in how things work so far.
Double QFT. They also get the best hand held A/T (Shrek).
Posts: 2070
Double QFT. They also get the best hand held A/T (Shrek).
Triple QFT. They also get the best infantry
Posts: 1605 | Subs: 1
Well...let's be honest here, there is no reason to pick up any atgun instead of PaK, because PaK does everything best. As long as you're airborne so you get access to 57mms on demand without the deadbeat Captain tier, the 57mm is definitely the second best ATgun in the game right now.
/disagree
I mean, yeah, Pak-40 best *AT* gun hands down, but ZIS-3 barrage rocks. It helps a lot against all those blobbers around. Name it metacall if you wish
I like it when AT gun is able to defend itself against infantry or even dislodge opposing weapon crews like MG-42.
Posts: 2070
Livestreams
30 | |||||
7 | |||||
18 | |||||
5 | |||||
4 | |||||
2 | |||||
2 | |||||
1 | |||||
0 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
40 posts in the last month
Welcome our newest member, Durddcdy23
Most online: 2043 users on 29 Oct 2023, 01:04 AM