Design the worst (plausible) commander ever
Posts: 260
0CP: Gender Equality: You have soldiers of both genders in the army.
0CP: Racial Equality: You have soldiers of more than one skin color
0CP: Ethnic Equality: You have soldiers of more than one ethnicity.
0CP: Class Equality: You have soldiers of more than one social class.
0CP: Job Equality: Your adviser isn't always a guy with one specific accent.
Posts: 1963 | Subs: 1
Uber Tactics(from my other thread)
Uber tactics
Abilities
Uber engineers: By calling in engineers from the best engineering companies, the Red Army shall march its way to Berlin with confidence.(0cp)
Uber conscripts: All conscripts are to be upgraded to Uber status to be better than German grenadiers.(0cp)
Uber maxim: Maxims are upgraded to Uber status to be as good as MG42. The crew are trained with the gun for 2 years.(2cp)
Uber mortar: Packing the power of the ML-20 Howitzer shell, the mortar is more than capable of destroying German fortifications.(2cp)
Uber commissar: A commisar with the face of Comrade Stalin will be rushed to the frontlines to inspire men to fight like bears.
Posts: 304
0CP - Not a Banana Peel -Infantry can lay trip-wire flares at Veterancy 0
2CP - Soviet Unity - All infantry now has the ability to merge
6CP - Mechanized Trips - Vehicles can now lay trip-wire flares, but cannot move or fire while doing so.
4CP - Valiant Capture - Vehicles can capture points twice as fast when in capture mode
10CP - Russian Needs Petrol! - Convert Munitions to Fuel
Posts: 2181
0CP - Whine
Every complaint in chatbox makes your units fight stronger a la Zeal
1CP - Spam
Get a free copy of each unit built, this unit however has no combat power and is only for decoy, capping or ramming
2CP - Cheese
Adds 2 squad members to all support weapons and sniper squads, but you cant build conscripts and existing cons flee from the battle
3CP - Nice to meat you
T-70 regains ability to crush infantry and t34 rams can do main gun criticals again. All vehicles penetration cut in half to compensate
8CP - Stand here and take it
Units are sometimes unable to move after the enemy fires artillery
Posts: 508
0 CP Experienced Drivers
sWs trucks now gain experience for getting kills, and also for taking damage. Vet increases their armor massively over time.
0 CP Valiant Truck Assault
Gives trucks smaller target size, heavy crush, and makes them faster (15 mun)
2 CP Infantry Coordination
sWs trucks can now carry a squad into battle.
4 CP Truck training
Pay fuel to vet your sWs trucks.
15 CP Supply Truck Ace
Calls in a legendary Supply Truck Ace. As armored as a Jagdtiger, as fast as a Panther, with no weapons, but with a "super heavy" crush that also damages vehicles, including heavy tanks. Blasts through buildings without even slowing down. It's also full of rockets so when it blows up it kills everything around it.(800 MP and stops all resource income until destroyed).
Posts: 1963 | Subs: 1
0cp Voices
All USF soldiers will have the voice of their CoH1 counterpart.
1cp Jeep
Calls in a jeep that can barely kill anything save the engineers and snipers.
3cp Rangers
Calls in a Ranger squad armed with 2 bazookas and have the ability to upgrade with thompsons.
7cp Sherman Calliope
Calls in an M4 Sherman with a T34 rocket launcher installed on its hull to be a mobile artillery.
8cp Sherman 76mm main gun upgrade
Unlocks a universal upgrade in the Batallion Command Post to upgrade all existing M4 and future M4s with the 76mm cannon.
Posts: 923
Rest is irrelevant. OP as shit.
Posts: 1963 | Subs: 1
1 CP - Bears.
Rest is irrelevant. OP as shit.
1CP Bears.
2CP Aerohank
3CP somenbjorn
4CP kreatiir
8CP Bear president Napalm
Posts: 254
Posts: 2115 | Subs: 1
Posts: 304
Snip
That looks brilliant!
Needs the 'Ratte Landkruiser' though.
Posts: 3552 | Subs: 2
OCP M3 Scout Cars can fire AP ammunition from their 50 cals
0CP ATGrenades can be thrown twice as far
0CP Maxims can fire AP ammuntion
2CP B-10 Armoured car
4CP T60 Light Tank
Posts: 508
Soviet Combined Arms Doctrine - allows the soviets to play with many of their stock units without building any tiers ever.
0 CP - Sniper squad
1 CP - AT gun
3 CP - Maxim
7 CP - T34/76 call-in
8 CP - SU-85 call-in.
Posts: 351
Soviet Dinner & Dating tactics
0CP - Whine
Every complaint in chatbox makes your units fight stronger a la Zeal
1CP - Spam
Get a free copy of each unit built, this unit however has no combat power and is only for decoy, capping or ramming
2CP - Cheese
Adds 2 squad members to all support weapons and sniper squads, but you cant build conscripts and existing cons flee from the battle
3CP - Nice to meat you
T-70 regains ability to crush infantry and t34 rams can do main gun criticals again. All vehicles penetration cut in half to compensate
8CP - Stand here and take it
Units are sometimes unable to move after the enemy fires artillery
Hahaha! Winner!
Posts: 3552 | Subs: 2
2CP DSHK
3CP KPV 14.5mm HMG that fires PTRS rounds
http://en.wikipedia.org/wiki/KPV_heavy_machine_gun
4CP Quad Maxim Mount on a truck
4CP "I need no tanks"
Convert fuel into Maxims
6CP 23mm Auto-cannon on a Ground Mount
Posts: 2115 | Subs: 1
Posts: 951
1 CP - Leader of the Pack. Call-in two Kubelwagens
3 CP - Ultimate Insult - your SturmPios can spell swear-words in barbed wire in enemy territory
6 CP - IR halftrack Ace - call-in a Vet 5 IR half-track to light up distant swear words
8 CP - Wunderwaffen - A secret Nazi UFO is summoned. It is crewed with Obersoldaten armed with ray guns
10 CP - SS Gruppe 'Das Apocalypse' a Vet 5 kubel crewed by Imperial Dane appears in the enemy base. It can suppress buildings. It leeches resources. It has a hot pink peadot camo scheme.
Posts: 1216
Just replace any one of the Storm Doctrine's abilities with an one from the Defensive Doctrine.
Posts: 1216
-Force Commander: the USF version of the P4 Command Tank. Has no voice overs.
-"For the Emperor!": units become immune to suppression
-Teleport (Passive): the Force Commander and other officers can teleport a short distance for munitions
-Drop Pod: Artillery Call-in, Can reinforce
-Orbital Bombardment: receive the giving end of the Emperor's mailed fist
Scout Company
-Space Marine Scouts: 4-man Sniper unit lead by grizzled pessimistic douchefag
-Infiltrate: All infantry in green cover will become invisible
-Rhino: Deploy an armoured transport. Can house six infantry squads
-Shotguns: all infantry can upgrade to use shotguns
-Artillery Flares
Tactical Company
-Tactical Squad: Versatile Space Marines squad, lead by patronizing baldy
-Tactical Movement: Everyone can move fast for limited duration; Tactical Squads move slower
-Razorback: Deploys a Rhino with a Bolter cannon on top
-Sternguards: Veteran Tactical Space Marines
-Terminator Honours: Tactical squads and veteran USF squads can be upgraded to Terminators
Devastator Company
-Devastator Squad: Space Marines lead by condescending jerkoff. Can Suppress
-Signum: All USF officer squads call call in 105mm artillery
-Krakenbolts: All infantry units gain the Krakenbolts ability, increasing AT firepower for munitions
-Deploy Servitors: Servitors deployed via drop pod to target location- they can repair damaged vehicles and far more durable than engineers
-Terminator Honours: Devastator squads and veteran USF squads can be upgraded to Terminators. Devastator Terminators use assault cannons
Raptor Company
-Assault Marine Squad: Jetpack Infantry, jump jets cause suppression when landing near enemy infantry. Lead by brash over-enthusiast
-Plasma Gun: USF infantry can upgrade to Plasma Guns, effective against infantry and vehicles, expensive and slow ROF
-Whirlwind: Deploys a Rhino fitted with artillery missiles
-Melta Bombs: USF infantry can now use Meltabombs to disable enemy vehicles
-Terminator Honours: Assault Marine Squads can be upgraded to Assault Terminators, wielding Hammer and Shield
Honour Guard Company
-Terminators: Drop Pod delivers Terminators to target location
-Dreadnought: Any officer unit lost in battle will return via drop pod as a Dreadnought
-Purity Seal: Grants 9000XP to the selected unit; selecting any enemy unit will kill it
-Predator: Deploys a Rhino armed with auto-cannon
-Land Raider: Deploys a Land Raider
Posts: 4928
Axis Ally Doctrine:
0CP Romanian Infantry: Romanian Soldiers may be deployed to bolster Axis troop presence.
Notes: 6 man squad similar to Panzerfusiliers, may be upgraded with 3x Panzerbüchse 39.
3CP Resource Importing: All vehicles cost 5% less and arrive 30% faster.
Notes: N/A
3CP Occupied Territory: Infantry move faster and fight harder in owned sectors.
Notes: N/A
5CP 40M Turán: The Hungarian 40M Turán I Medium Tank may be deployed to support your forces.
Notes: Gun roughly comparable to a Stuart, may be upgraded to Turán II (penetration and damage doubled).
8CP Carro Armato P40: An Italian "Heavy" Tank with a German Crew is deployed to the Battlefield.
Notes: Roughly comparable to a Soviet M4C, no roof MG.
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