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russian armor

Design the worst (plausible) commander ever

7 Oct 2014, 17:58 PM
#21
avatar of Partisanship

Posts: 260

Social Equality Company:

0CP: Gender Equality: You have soldiers of both genders in the army.
0CP: Racial Equality: You have soldiers of more than one skin color
0CP: Ethnic Equality: You have soldiers of more than one ethnicity.
0CP: Class Equality: You have soldiers of more than one social class.
0CP: Job Equality: Your adviser isn't always a guy with one specific accent.
7 Oct 2014, 18:06 PM
#22
avatar of steel

Posts: 1963 | Subs: 1

The following is the most overpowered doctrine

Uber Tactics(from my other thread)


Uber tactics


Abilities


Uber engineers: By calling in engineers from the best engineering companies, the Red Army shall march its way to Berlin with confidence.(0cp)


Uber conscripts: All conscripts are to be upgraded to Uber status to be better than German grenadiers.(0cp)


Uber maxim: Maxims are upgraded to Uber status to be as good as MG42. The crew are trained with the gun for 2 years.(2cp)


Uber mortar: Packing the power of the ML-20 Howitzer shell, the mortar is more than capable of destroying German fortifications.(2cp)


Uber commissar: A commisar with the face of Comrade Stalin will be rushed to the frontlines to inspire men to fight like bears.



7 Oct 2014, 18:18 PM
#23
avatar of MadeMan

Posts: 304

Soviet Utility Tactics:

0CP - Not a Banana Peel -Infantry can lay trip-wire flares at Veterancy 0

2CP - Soviet Unity - All infantry now has the ability to merge

6CP - Mechanized Trips - Vehicles can now lay trip-wire flares, but cannot move or fire while doing so.

4CP - Valiant Capture - Vehicles can capture points twice as fast when in capture mode

10CP - Russian Needs Petrol! - Convert Munitions to Fuel
7 Oct 2014, 18:54 PM
#24
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Soviet Dinner & Dating tactics

0CP - Whine
Every complaint in chatbox makes your units fight stronger a la Zeal
1CP - Spam

Get a free copy of each unit built, this unit however has no combat power and is only for decoy, capping or ramming

2CP - Cheese
Adds 2 squad members to all support weapons and sniper squads, but you cant build conscripts and existing cons flee from the battle

3CP - Nice to meat you
T-70 regains ability to crush infantry and t34 rams can do main gun criticals again. All vehicles penetration cut in half to compensate

8CP - Stand here and take it
Units are sometimes unable to move after the enemy fires artillery
7 Oct 2014, 22:00 PM
#25
avatar of Lucas Troy

Posts: 508

OKW Elite Trucks Doctrine


0 CP Experienced Drivers
sWs trucks now gain experience for getting kills, and also for taking damage. Vet increases their armor massively over time.

0 CP Valiant Truck Assault
Gives trucks smaller target size, heavy crush, and makes them faster (15 mun)

2 CP Infantry Coordination
sWs trucks can now carry a squad into battle.

4 CP Truck training
Pay fuel to vet your sWs trucks.

15 CP Supply Truck Ace
Calls in a legendary Supply Truck Ace. As armored as a Jagdtiger, as fast as a Panther, with no weapons, but with a "super heavy" crush that also damages vehicles, including heavy tanks. Blasts through buildings without even slowing down. It's also full of rockets so when it blows up it kills everything around it.(800 MP and stops all resource income until destroyed).

8 Oct 2014, 08:47 AM
#26
avatar of steel

Posts: 1963 | Subs: 1

Nostalgia company.

0cp Voices
All USF soldiers will have the voice of their CoH1 counterpart.

1cp Jeep
Calls in a jeep that can barely kill anything save the engineers and snipers.

3cp Rangers
Calls in a Ranger squad armed with 2 bazookas and have the ability to upgrade with thompsons.

7cp Sherman Calliope
Calls in an M4 Sherman with a T34 rocket launcher installed on its hull to be a mobile artillery.

8cp Sherman 76mm main gun upgrade
Unlocks a universal upgrade in the Batallion Command Post to upgrade all existing M4 and future M4s with the 76mm cannon.
8 Oct 2014, 11:21 AM
#27
avatar of somenbjorn

Posts: 923

1 CP - Bears.

Rest is irrelevant. OP as shit.
8 Oct 2014, 11:35 AM
#28
avatar of steel

Posts: 1963 | Subs: 1

1 CP - Bears.

Rest is irrelevant. OP as shit.


1CP Bears.

2CP Aerohank

3CP somenbjorn

4CP kreatiir

8CP Bear president Napalm
8 Oct 2014, 13:12 PM
#29
8 Oct 2014, 13:46 PM
#30
avatar of dasheepeh

Posts: 2115 | Subs: 1

remember guys, this thread is about really bad commanders that actually could be included in the game
8 Oct 2014, 14:08 PM
#31
avatar of MadeMan

Posts: 304

jump backJump back to quoted post8 Oct 2014, 13:12 PMMackie
Snip


That looks brilliant!
Needs the 'Ratte Landkruiser' though. ;)
9 Oct 2014, 23:04 PM
#32
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

KubelJaeger Doctrine

OCP M3 Scout Cars can fire AP ammunition from their 50 cals

0CP ATGrenades can be thrown twice as far

0CP Maxims can fire AP ammuntion

2CP B-10 Armoured car

4CP T60 Light Tank
9 Oct 2014, 23:16 PM
#33
avatar of Lucas Troy

Posts: 508

^I love that one :D

Soviet Combined Arms Doctrine - allows the soviets to play with many of their stock units without building any tiers ever.

0 CP - Sniper squad

1 CP - AT gun

3 CP - Maxim

7 CP - T34/76 call-in

8 CP - SU-85 call-in.


10 Oct 2014, 00:24 AM
#34
avatar of Enkidu

Posts: 351

Soviet Dinner & Dating tactics

0CP - Whine
Every complaint in chatbox makes your units fight stronger a la Zeal
1CP - Spam

Get a free copy of each unit built, this unit however has no combat power and is only for decoy, capping or ramming

2CP - Cheese
Adds 2 squad members to all support weapons and sniper squads, but you cant build conscripts and existing cons flee from the battle

3CP - Nice to meat you
T-70 regains ability to crush infantry and t34 rams can do main gun criticals again. All vehicles penetration cut in half to compensate

8CP - Stand here and take it
Units are sometimes unable to move after the enemy fires artillery


Hahaha! Winner!
24 Oct 2014, 21:01 PM
#35
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Spiky Commander:



2CP DSHK


3CP KPV 14.5mm HMG that fires PTRS rounds

http://en.wikipedia.org/wiki/KPV_heavy_machine_gun


4CP Quad Maxim Mount on a truck




4CP "I need no tanks"
Convert fuel into Maxims


6CP 23mm Auto-cannon on a Ground Mount

24 Oct 2014, 21:07 PM
#36
avatar of dasheepeh

Posts: 2115 | Subs: 1

Convert fuel into maxims, hahahaha :D
24 Oct 2014, 21:46 PM
#37
avatar of BeltFedWombat
Patrion 14

Posts: 951

Trololol Doctrine

1 CP - Leader of the Pack. Call-in two Kubelwagens

3 CP - Ultimate Insult - your SturmPios can spell swear-words in barbed wire in enemy territory

6 CP - IR halftrack Ace - call-in a Vet 5 IR half-track to light up distant swear words

8 CP - Wunderwaffen - A secret Nazi UFO is summoned. It is crewed with Obersoldaten armed with ray guns

10 CP - SS Gruppe 'Das Apocalypse' a Vet 5 kubel crewed by Imperial Dane appears in the enemy base. It can suppress buildings. It leeches resources. It has a hot pink peadot camo scheme.
nee
24 Oct 2014, 21:59 PM
#38
avatar of nee

Posts: 1216

An actual plausible terrible commander?

Just replace any one of the Storm Doctrine's abilities with an one from the Defensive Doctrine.
nee
24 Oct 2014, 22:21 PM
#39
avatar of nee

Posts: 1216

Space Marine Company (USF)

-Force Commander: the USF version of the P4 Command Tank. Has no voice overs.
-"For the Emperor!": units become immune to suppression
-Teleport (Passive): the Force Commander and other officers can teleport a short distance for munitions
-Drop Pod: Artillery Call-in, Can reinforce
-Orbital Bombardment: receive the giving end of the Emperor's mailed fist

Scout Company
-Space Marine Scouts: 4-man Sniper unit lead by grizzled pessimistic douchefag
-Infiltrate: All infantry in green cover will become invisible
-Rhino: Deploy an armoured transport. Can house six infantry squads
-Shotguns: all infantry can upgrade to use shotguns
-Artillery Flares

Tactical Company
-Tactical Squad: Versatile Space Marines squad, lead by patronizing baldy
-Tactical Movement: Everyone can move fast for limited duration; Tactical Squads move slower
-Razorback: Deploys a Rhino with a Bolter cannon on top
-Sternguards: Veteran Tactical Space Marines
-Terminator Honours: Tactical squads and veteran USF squads can be upgraded to Terminators

Devastator Company
-Devastator Squad: Space Marines lead by condescending jerkoff. Can Suppress
-Signum: All USF officer squads call call in 105mm artillery
-Krakenbolts: All infantry units gain the Krakenbolts ability, increasing AT firepower for munitions
-Deploy Servitors: Servitors deployed via drop pod to target location- they can repair damaged vehicles and far more durable than engineers
-Terminator Honours: Devastator squads and veteran USF squads can be upgraded to Terminators. Devastator Terminators use assault cannons

Raptor Company
-Assault Marine Squad: Jetpack Infantry, jump jets cause suppression when landing near enemy infantry. Lead by brash over-enthusiast
-Plasma Gun: USF infantry can upgrade to Plasma Guns, effective against infantry and vehicles, expensive and slow ROF
-Whirlwind: Deploys a Rhino fitted with artillery missiles
-Melta Bombs: USF infantry can now use Meltabombs to disable enemy vehicles
-Terminator Honours: Assault Marine Squads can be upgraded to Assault Terminators, wielding Hammer and Shield

Honour Guard Company
-Terminators: Drop Pod delivers Terminators to target location
-Dreadnought: Any officer unit lost in battle will return via drop pod as a Dreadnought
-Purity Seal: Grants 9000XP to the selected unit; selecting any enemy unit will kill it
-Predator: Deploys a Rhino armed with auto-cannon
-Land Raider: Deploys a Land Raider
25 Oct 2014, 00:16 AM
#40
avatar of Mr. Someguy

Posts: 4928

Worst plausible you say? How about one of something frequently requested: Germany's allies.

Axis Ally Doctrine:

0CP Romanian Infantry: Romanian Soldiers may be deployed to bolster Axis troop presence.
Notes: 6 man squad similar to Panzerfusiliers, may be upgraded with 3x Panzerbüchse 39.

3CP Resource Importing: All vehicles cost 5% less and arrive 30% faster.
Notes: N/A

3CP Occupied Territory: Infantry move faster and fight harder in owned sectors.
Notes: N/A

5CP 40M Turán: The Hungarian 40M Turán I Medium Tank may be deployed to support your forces.
Notes: Gun roughly comparable to a Stuart, may be upgraded to Turán II (penetration and damage doubled).

8CP Carro Armato P40: An Italian "Heavy" Tank with a German Crew is deployed to the Battlefield.
Notes: Roughly comparable to a Soviet M4C, no roof MG.
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