Fixing the Soviets
Posts: 9
Posts: 165
Posts: 9
Posts: 158
If it would be in an earlier tiert it would be flat out OP
Posts: 17914 | Subs: 8
Same for Stuart.
I can not see a single logical reason why P2 got 400hp and these two don't.
Posts: 627
I would love to see T-70 getting 80 more HP.
Same for Stuart.
I can not see a single logical reason why P2 got 400hp and these two don't.
I don't see why the Stuart and PzII get to both be so much better in general than the T-70 for equal or lesser fuel costs
Posts: 9
T70 is actually in a decent spot , you have to micro it properly but then it becomes verry effective.
If it would be in an earlier tiert it would be flat out OP
Stuarts in a T2 building with the captain, and the stuart is arguably much better with all of its abilities.
Posts: 1637
Posts: 157
I don't think either the luchs or the Stuart are a better AI platform then the t70. It comes to late and is in a crap tier. Having the ability to vet quickly and spot threats like a kubelwagon on roids plus having Aoe and rapid fire makes this the very best light tank IMHO. Personally I like the Stuart the least because it behaves like the Jackson. Feels like the tiger sometimes while accelerating and it's more of a jack of all trades then an infantry murder machine. Too bad the puma is in every game or the t70 would wreck OKW with its speed awareness small target size and field awareness. Against Ost I never fail to get vet 3 in1v1 when I whip it out.
In my personal experience, i ll rather take Luchs than T70 for the better AI. Stuarts has poorer performance vs infantry but it benefits with shell shock ability combine with AT gun making it lethal for light vehicles expecially puma.
but the point is why does T70 and Stuarts have lower HP than Luchs when both comes at relatively the same time.
Posts: 138
Start by making soviet T4 similar to US T4 with TD and medium tank in same Tier so T34/76 changes with SU-76 making T3 all about Light vehicles, obvious cost readjustment of Tier 3 and 4 is required.
This would give the soviet light vehicles a bit more spotlight make it so they cant be built any sooner than a US Halftrack otherwise it would just be completely OP.
So soviet early tech system would remain the same T1 or T2 but after building one Tier you would unlock T3 after Building 2 Tiers you would unlock T4 so you could go T1 and T2 into T4 or get T1 and tech to light vehicles, T-70 spotting for SU-76 could prove difficult for a puma to handle, or just a cheap Halftrack for reinforcement.
I suppose there is the danger of light vehicle spam into call in, like a bunch of quick T-70 and wait for whatever Heavy tank you can call in
So what you guys think? Are there many obvious flaws with these suggestions that I just cant see or what?
Posts: 4928
I don't see why the Stuart and PzII get to both be so much better in general than the T-70 for equal or lesser fuel costs
I prefer the T-70 over the Stuart. Much faster rate of fire, much better accuracy. 50% less damage, but the accuracy and rate of fire makes up for it.
Posts: 2280 | Subs: 2
Permanently Banned
Stuarts in a T2 building with the captain, and the stuart is arguably much better with all of its abilities.
its in t3 building...
Posts: 4928
its in t3 building...
Technically yes, but it's the second upgrade option. T1 (Riflemen, RE, Ambulance) is unlocked by default and doesn't count.
Posts: 160
Hi all been reading a lot of suggestions on the soviet Tier system, came up with my own opinion, don't seem to find a similar post so I though would share it.
Start by making soviet T4 similar to US T4 with TD and medium tank in same Tier so T34/76 changes with SU-76 making T3 all about Light vehicles, obvious cost readjustment of Tier 3 and 4 is required.
This would give the soviet light vehicles a bit more spotlight make it so they cant be built any sooner than a US Halftrack otherwise it would just be completely OP.
So soviet early tech system would remain the same T1 or T2 but after building one Tier you would unlock T3 after Building 2 Tiers you would unlock T4 so you could go T1 and T2 into T4 or get T1 and tech to light vehicles, T-70 spotting for SU-76 could prove difficult for a puma to handle, or just a cheap Halftrack for reinforcement.
I suppose there is the danger of light vehicle spam into call in, like a bunch of quick T-70 and wait for whatever Heavy tank you can call in
So what you guys think? Are there many obvious flaws with these suggestions that I just cant see or what?
I think this is a pretty good idea. It still allows you to make a tech choice and go straight to the big stuff while giving you some more flexibility with light vehicles. Now we'd just need to come up with the cost adjustments. How much should T3 and T4 cost in this scenario? 60/90?
Posts: 598
The T70 can kill infantry pretty quickly but it probably shouldn't cost the same as the Stuart and Panzer II but I guess it does because it can defeat either of them. I really don't want the thing to be 400 hp either, after all the Panzer II does cost a little more due to the reduced income.
I would like to see T70s come out in earlier tiers or have it's cost significantly reduced and that would mean the T70 would have to be significantly weaker like having it's reload time reduced because it would be unfair for it to be overpowering the Ostheer.
I think it would be best if the Soviet teching system get's a significant makeover, so each unit has a place in the game.
Posts: 598
The T70 can kill infantry pretty quickly but it probably shouldn't cost the same as the Stuart and Panzer II but I guess it does because it can defeat either of them. I really don't want the thing to be 400 hp either, after all the Panzer II does cost a little more due to the reduced income.
I would like to see T70s come out in earlier tiers or have it's cost significantly reduced and that would mean the T70 would have to be significantly weaker like having it's reload time reduced because it would be unfair for it to be overpowering the Ostheer.
I think it would be best if the Soviet teching system get's a significant makeover, so each unit has a place in the game.
Posts: 281
Livestreams
19 | |||||
4 | |||||
3 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.1109614.644+10
- 4.608220.734+2
- 5.276108.719+27
- 6.306114.729+2
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Orji
Most online: 2043 users on 29 Oct 2023, 01:04 AM