T0 AT Idea for USF
Posts: 204
What do you all think? Any other ideas?
Posts: 2280 | Subs: 2
Permanently Bannedzook misses too much
make wc51 truck non doc
but it needs to be nurfed
Posts: 204
still wont counter kubel
zook misses too much
make wc51 truck non doc
but it needs to be nurfed
I could see that in T0. Just make it a Jeep that can't carry a squad? or something along those lines.
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Permanently BannedPosts: 4928
Posts: 292
The problem begins and ends with OKW being too strong, that is why they need to be nerfed. USF needs buff late game though.
Posts: 4301 | Subs: 2
And what about the WC 51 commander? That army truck is the a keystone piece of the Mechanized Company.
rather than moving wc51 to t0, make a new jeep unit and put it in t0.
buff wc51, make it come at 2cp
Posts: 4928
It'd scale worse than the Kubelwagen though.
Posts: 196
Posts: 57
Posts: 13
good buff for them would be ability to use M7 grenade launchers not only when they are in fighting position. U will lock them like mortal and it will have range like 50 or 60 so it will harass infantry and mg teams. To use this ability RE will need some ammo upgrade like 60 ammo or feul tech in t0. Some small arty buff would be better than AT. U will have possibility to push off enemy from green cover or buildings, now u got only rifleman rush will end badly even against volks gren in building or good cover.
Posts: 135
And what about the WC 51 commander? That army truck is the a keystone piece of the Mechanized Company.
Double jeep call in with recoilless rifles? If I recall correctly they had something like this for brits in eastern front mod at some point. No idea how historically correct those are but sure would be cool.
Posts: 150
Posts: 249
Posts: 41
Come on, the kubel isnt that overpowered. If people would just stop blobbing and start splitting their troops up just a little, it would be possible to easily kill a kubel, since it can only cover one area, and not 2. Its health isnt overpowered and i easily killed one yesterday with 2 penals! one was pinned, the other took shots from the other side. The kubel can easily be beaten by some good ol´ micromanagement
that just means the opponent allowed you to kill it, it has fast suppression, great speed and sight.
Posts: 249
that just means the opponent allowed you to kill it, it has fast suppression, great speed and sight.
But it has a setup time, which allows you to at least outmaneuver him if u keep your infantry on the move! And yes, often they dont retreat fast enough, but come on, it isnt the Königskubel anymore!
Posts: 158 | Subs: 2
WC51 37mm gun carriage
Posts: 2742
There's a reason everyone waits til heavy tanks: anti-tank weaponry precedes light vehicles and tanks.
Hence, the only units able to absorb any kind of anti tank fire are the only units with any semblance of shock value and survivability that people need to field.
Why field a unit that is already hard countered? Heavy tanks have no real effective counter other than superior firepower, so they're the only units worth fielding.
Because, you know, this game isn't about a dialogue of decisions and counters, but more about reading your opponent's loadout before the match and acting accordingly.
Posts: 395
Posts: 2470
additionally, the list of changes that have been made to tech structures outside of very early beta:
please tell me if i missed any.
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