Problem is that is has extreme range, shoots like a Pak43
Main Gun:
12,8-cm-PaK 44 L/55
Posts: 1108
Problem is that is has extreme range, shoots like a Pak43
Posts: 17914 | Subs: 8
Is this some kind of joke?
-Time on target
-P47
-B4
-Priest
-IL2 Bombing Run
All of those will murder any heavy very quickly
Posts: 4928
Is this some kind of joke?
-Time on target
-P47
-B4
-Priest
-IL2 Bombing Run
All of those will murder any heavy very quickly
Posts: 467
You know what he meant. None of these are nearly as effective as they were in real life. In real life, some Jagdtigers held their fire for fear of giving away their position and being destroyed by an airstrike. In game a Jagdtiger can fire free with nothing to fear, because most artillery is either easy to dodge or too weak to do sufficient damage.
Posts: 239
Nope, he didn't make that clear.
So we are going to talk about realism then? If that's the case then JT should be able to knock out any allied tank in one shot from across the map. One Tiger should be able to knock out multiple shermans & t34s before they can even get in range to penetrate the Tiger.
Posts: 70
All of those will murder any heavy very quickly
Posts: 467
And all the German tanks would get destroyed engine criticals every 3 minutes or so
Beside P-47, Is this some kind of joke?
Posts: 161
Posts: 971
The only ridiculos thing with this is That it can shoot through walls and shot blockers, other than That it's fine. Still boring with all the super heavies in-game
Posts: 262
Posts: 508
Nope, he didn't make that clear.
So we are going to talk about realism then? If that's the case then JT should be able to knock out any allied tank in one shot from across the map. One Tiger should be able to knock out multiple shermans & t34s before they can even get in range to penetrate the Tiger.
Posts: 46
Is this some kind of joke?
-Time on target
-P47
-B4
-Priest
-IL2 Bombing Run
All of those will murder any heavy very quickly
Posts: 467
I'm just commenting that in this game, JTs massacre armor, like in real life, but the things that countered them in real life are meh against them in the game - they're limited to a few doctrines, and they're mostly only useful against JTs if the player using doesn't pay attention.
Basing balance on real life is silly, but as long as we're sitting around and wondering "hey it's really hard to balance these super heavies correctly; they either get nerfed to uselessness or dominate the game," I think it's worthwhile to look to real life for inspiration, no?
I will admit that P47s are pretty decent super heavies and I've seen B4s with some good RNG work but the other abilities are pretty useless against JTs. Other problem is they are doctrinal - every unit should have stock counters.
If every faction had a stock AT strafe run as effective as the P47, I'd be a lot happier about having super heavies in the game. Not asking for a lot here.
I disagree with the Bombing Run and ToT. Not in theory but in practice. In theory, I'm sure that this would demolish a heavy tank. But your opponent would have to be either heavily distracted or a true potato to not reverse move out of flares, which is possible even without the engine upgrade for the JT. Both of these have long enough drop times to easily avoid.
I find it funny that this topic derailed from an OKW player getting upset about always having to use JT and became brainstorming on ways to kill the JT.
Posts: 8154 | Subs: 2
If you can slip a stuart behind and stun it you can knock one out or any heavy with any of those abilities.
Posts: 46
If you can slip a stuart behind and stun it you can knock one out or any heavy with any of those abilities.
18 | |||||
10 | |||||
7 | |||||
1 | |||||
238 | |||||
1 |