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USF paratrooper upkeep too high?

23 Sep 2014, 17:58 PM
#1
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

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Does anyone think that paras effect economy too much?

I feel like they don't perform good enough to justify their cost..
23 Sep 2014, 18:05 PM
#2
avatar of dasheepeh

Posts: 2115 | Subs: 1

They are just paradropped elite 6 men squads with the option to either upgrade to powerful double LMG's or close range thompsons. They only have the same reinforcement cost as Rifles even though being elite infantry. And they only can reinforce from radio beacons.

Man...these Paras are underperforming :guyokay: I think a cost decrease should do the trick.. to maybe 25 mp?
23 Sep 2014, 18:12 PM
#3
avatar of MajorBloodnok
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Yes, but Airborne were also always expensive to reinforce in vCoH.....unit preservation demands that you take care of them, surely?
23 Sep 2014, 18:14 PM
#4
avatar of QueenRatchet123

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They are just paradropped elite 6 men squads with the option to either upgrade to powerful double LMG's or close range thompsons. They only have the same reinforcement cost as Rifles even though being elite infantry. And they only can reinforce from radio beacons.

Man...these Paras are underperforming :guyokay: I think a cost decrease should do the trick.. to maybe 25 mp?


23 Sep 2014, 18:16 PM
#5
avatar of Airborne

Posts: 281

Paratroopers cost are fine, they can deal good damdge with upragde and can drop in any were.
23 Sep 2014, 18:19 PM
#6
avatar of QueenRatchet123

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Paratroopers cost are fine, they can deal good damdge with upragde and can drop in any were.


mabey I need to clarify myself.

I think their price is fine.

but, I think the effect mp income a little too much
23 Sep 2014, 18:35 PM
#7
avatar of MajorBloodnok
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^^ ^^^^

Can you reduce the image slightly, so I do not have to invis? Thnx
23 Sep 2014, 18:40 PM
#8
avatar of Crysack

Posts: 70

I don't know how I feel about Paras. I really want to like them but 380 MP + 120 muni to make them actually useful is a lot to pay for a unit that only barely competes with Obers - and they tend to drain a lot of MP due to their lack of armour and large squad size. I know the extra cost is supposed to compensate for their ability to drop behind enemy lines but, honestly, you could remove that ability entirely and I wouldn't notice because I am never going to dump that much MP just to have them all shot trying to retreat back to my lines.
23 Sep 2014, 18:58 PM
#9
avatar of MajorBloodnok
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Thanks Queen R! Appreciated :)
23 Sep 2014, 19:05 PM
#10
avatar of LemonJuice

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Don't forget that with Thompsons they become the highest close range dps squad in the game
23 Sep 2014, 19:07 PM
#11
avatar of QueenRatchet123

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Don't forget that with Thompsons they become the highest close range dps squad in the game


More than shocks?
23 Sep 2014, 19:12 PM
#12
avatar of Katitof

Posts: 17914 | Subs: 8

Don't forget that with Thompsons they become the highest close range dps squad in the game

That doesn't have armor, range, camo(falls, storms), rec acc modifiers or sprint to actually use that dps by the time they reach the target.

But hey, they got ability that allows axis to gun them down 50% faster!
23 Sep 2014, 19:14 PM
#13
avatar of Enkidu

Posts: 351

jump backJump back to quoted post23 Sep 2014, 19:12 PMKatitof

That doesn't have armor, range, camo(falls, storms), rec acc modifiers or sprint to actually use that dps by the time they reach the target.

But hey, they got ability that allows axis to gun them down 50% faster!

Does anyone have the actual stats for what that ability specifically does?
23 Sep 2014, 19:19 PM
#14
avatar of LemonJuice

Posts: 1144 | Subs: 7



More than shocks?


More than shocks, more than stg44 obers.

USF has the most amount of smoke abilities out of the 4 factions. Also why would you use the ability in the open? Use it only when you're in green cover. Same with stormtrooper stg44s
23 Sep 2014, 19:19 PM
#15
avatar of ASneakyFox

Posts: 365

i thought when you buy thompsons it only gives the thompsons to two of the members?
23 Sep 2014, 19:20 PM
#16
avatar of LemonJuice

Posts: 1144 | Subs: 7

23 Sep 2014, 19:22 PM
#17
avatar of Crysack

Posts: 70

i thought when you buy thompsons it only gives the thompsons to two of the members?


I'm pretty sure they get 4 now. I've found the upgrade pretty dubious all the same because they seem to get shot to pieces by LMG troops before they even come close most of the time. Even post-nerf, the M1919s are more reliable.
23 Sep 2014, 19:35 PM
#18
avatar of Napalm

Posts: 1595 | Subs: 2

jump backJump back to quoted post23 Sep 2014, 19:22 PMCrysack


I'm pretty sure they get 4 now. I've found the upgrade pretty dubious all the same because they seem to get shot to pieces by LMG troops before they even come close most of the time. Even post-nerf, the M1919s are more reliable.


My experiences are it is map dependent. CQB in a City call's for the Thompsons.
23 Sep 2014, 20:04 PM
#19
avatar of lanciano

Posts: 210

Yep I stop using this commander for this reason, drop a couple of para then you are staved for mp for the rest of the game. The upkeep cost is so expensive I actually notice it when you build paratroopers
23 Sep 2014, 20:46 PM
#20
avatar of keithsboredom

Posts: 117

You could use smokes to get them close, but even then they take too much damage too fast for this to be a viable strategy.
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