What maps do you veto?
Posts: 226
What are the maps everyone usually veto's as OKW?
For 1v1 I usually veto Stalingrad, Le Gleize Breakout, Semoskiy (summer)
For 2v2 usually Ettelbruck station, Semoskiy (summer), Moscow (Winter) and Rzhev
What maps does do you veto, and why?
Posts: 1701
Moscow (both)
Rzhev (too big for 2v2)
Rail Station (ISU is just god here)
Posts: 71
Posts: 65
Posts: 1144 | Subs: 7
axis actually have a really good time in ettlebruck.
Posts: 559
2v2: Trois point, Hurtgen forest, Crossing in the Woods, Rhzev Winter
axis actually have a really good time in ettlebruck.
Interesting. Why Crossing in the Woods out of curiosity?
The rest mirror my veto list.
Posts: 226
Interesting. Why Crossing in the Woods out of curiosity?
The rest mirror my veto list.
Asking the same question myself. I've found Crossing in the woods one of my best maps as OKW, and Ettelbruck one of my worst. Each to their own I guess...
Posts: 710
2vs2: Hurtgen forest, Minsk Pocket, Rzhev, Ettelbruck
Minks Pocket is just horrible map, has always been. Never really liked it. Rzhev is nice in 3vs3 but only in that. Ettelbruck... jeez, I would veto it until the end of times. It's one of those maps that will disappear from map rotation in near future I'm sure.
Posts: 63
Posts: 158
Sov: Stalin , Kholodny Winter , Minsk
USF: Langres, Kohlodny Winter, Minsk
Ost: La Gleize, Kholodny Winter , Stalin
Posts: 246
Posts: 747
Asking the same question myself. I've found Crossing in the woods one of my best maps as OKW, and Ettelbruck one of my worst. Each to their own I guess...
Well speaking from a general 2v2 perspective. The map is too small and the river in the middle limits movement way too much. So your average 2v2 will end in a Arty slugfest combined with a ISU/Jagdtiger duel.
In 2v2 I usually veto semoski summer, minsk, rzhew and crossing.
Posts: 467
Kholodny Winter = winter bad for axis
Crossing in the Woods because I hate it
Posts: 158
It is instant basepin and easy 2 VP control for OKW with Kübel and ost support.
Its a really good aaxis map if you ask me
Posts: 658
Posts: 1144 | Subs: 7
ettelbruck is very strong for OKW because you can wire off the top VP with fortified wire, and then slowly wire off the rest of the streets until only the middle vp and bottom vp are available to the enemy. then you just mass mgs and arty.
minks is a pretty strong axis map right now since OKW can place their medic truck right next to the middle VP around the 2min mark and then push the left side and their fuel simultaenously using kubels/mg34s/mg42s. its very easy to take their fuel and hold it for most of the game.
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