Falls and JLI can be anticipated and it's always big fun when that squad spawns, exits the building and gets blown up by a demo
![:p :p](/images/Smileys/tongue.gif)
Seriously they are fine.
Posts: 747
Posts: 1355
Posts: 56
I really don't get it, Fallschirmjäger means Paratroopers but the don't drop like the US Paratroopers. It is just wrong. I think they should drop also with a "Fallschirm" which means "parachute".
See mg34? expect units spawned from buidlings. It's one damn squad behind your lines and not a whole army and it's not like they can be spammed every 6o seconds.
Posts: 35
Posts: 747
These are latewar Fallschirmjäger, where Axis were outnumbered in air, so these mostly arrive on foot and infiltrate.
Now with Kubels operational we may not see that.
Also it's not uncommon for 2vs2 Ostheer+OKW, for Ostheer to bring MG's.
Last thing - OKW can wait before choosing doctrine.
Posts: 971
See mg34? expect units spawned from buidlings. It's one damn squad behind your lines and not a whole army and it's not like they can be spammed every 6o seconds.
Falls and JLI can be anticipated and it's always big fun when that squad spawns, exits the building and gets blown up by a demo
Seriously they are fine.
Posts: 56
Infiltration units should be more weak and less combat oriented. With a bunch of useful abilities like grenades to kill support weapons, faster capping of points, demolition charges or AT mines, wire, etc. Units like that would be much more interesting and fun than having elite troops with schrecks spawning at your back.
Posts: 627
Now we can wait when Axis players will remind us of Partisan squads
Though I really wish Partisan squads could set demolition charges.
Posts: 747
In 2vs2 with both enemy players spawning shit behind your lines is more an issue.
Infiltration units should be more weak and less combat oriented. With a bunch of useful abilities like grenades to kill support weapons, faster capping of points, demolition charges or AT mines, wire, etc. Units like that would be much more interesting and fun than having elite troops with schrecks spawning at your back.
Infiltration combat-oriented troops should be airborne like paratroopers. I thought that was the concept of fallschimjagers, which oddly enough don't appear from planes.
Posts: 56
I wish partisan squads could do anything more serious than chew on their own gun barrels, personally.
Posts: 862
Posts: 1701
Posts: 665
I was speaking generally, not about you, but about all whiners that since okw appeared they only claimed "this unit op, that unit op" without considering at all at this faction's architecture and why units are the way they are. And the result was far from balancing things. Actualy, okw was more balanced at the begginig as it is now. Well, I'm speaking in the wind,anyway.
Posts: 1702
Seriously lol?
They are the most expensive infantry in the game (440mp) and also cost an eye and an arm to reinforce, also they are very squishy due to 4 man squad.
They only spawn 1 time fron the building, then they are like just regular german infantry.
Also if german dude has more than 3 falls... it will be manpower starved for a long time due to reinforce costs.
Posts: 987
Damn, I wish soviets had 44-16dps partisans with rec acc modifier increasing their survival.
If you loose unit different then a scout car to partisans you should quit the game forever.
Posts: 148
Posts: 17914 | Subs: 8
You always say "Assymetrical balance" to people who say they want the same type of unit. So... Assymetrical balance.
You have shocks. Less CP, armoured, more models, cheaper grenade, vet0 smoke, same price. I'll swap Fallschirms for shocks any damn time.
But until then, remember your own words, Katitof - "assymetrical balance".
I rarely get Fallschirms, and only 1 squad a game when I choose Luft. They come out after most other elite infantry and light tech is available. I've not seen them cause several units to retreat like Shocks can.
Are Fallschirms really causing so many problems?
Posts: 987
So you'd take barbarians squad with clubs and give in return effective ambush squad with really great long and short range dps that can spawn out of buildings allowing to actually breaking german infantry maginots line instead of throwing a molo and running home after realising you were issued blanks(partisans)?
Since for soviets it would change a whooping nothing(you'd still face maxims or snipers and conscripts and penals would still be useless), where do I sign up?
I don't believe falls are that much of a problem, your comparison of falls to shocks is beyond retarded, its like comparing a boat to an airplane, but saying they are like partisans also makes any player who have ever used partisans burst with laughter. If fallshirms were ever to be changed in any way, I'd make them much cheaper and put FGs as 50-70 muni upgrade. But I'd much rather give acute munitions to partisans.
Posts: 17914 | Subs: 8
Posts: 987
I didn't mean you here, I meant sierra. Reading comprehension on the context of the post you quote and previous posts from the discussion it might refer to please. So about that reading more carefully thing...
![]() |
![]() |
![]() |
6 |