Thoughts on ISU-152
Posts: 133
I'm just curious as to what peoples thoughts and opinion's are on the ISU-152 from this community, as these forms are much less heated then the other COH forums.
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Should have a determined role, right now it's just an allround, one shooting-beast.
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Thoughts on JT?
Perfectly balance unit, should be cheaper and stock althou needs some range, armor and penetration buffs, should also come with IR searchlight because it have trouble working as completely independent doomsday machine for armor.
Posts: 508
Multiple ISUs, Elefants, and Tigers getting involved in a tiny skirmish between two platoons just never felt right to me.
"We captured a tiny stretch of land held by ~100 guys, but lost two Elefants." Doesn't sound like victory to me.
- edit - I don't know why I brought that up. It's a suggestion that comes up over and over, just as these threads pop up over and over. I'd like it better that way, but I'm not really complaining about the current situation. This idea would probably make the Jagd too good.
I just don't find "multiple ISUs versus a Jagdtiger" a very interesting end game scenario, and that's one I see in casts of good players, too, so it's not just something that happens with bad players. It isn't all that interesting.
Posts: 133
So is using heavy tanks, or even panthers the best way to deal with it?
Posts: 2070
Alright, so most people think its ability to dominate medium tanks and infantry at long range is what makes this tank OP.
So is using heavy tanks, or even panthers the best way to deal with it?
It actually has very weak armor/or hp. any heavy tank can take off a large part of its health with one hit. It also is vulnerable to flanking, like many of the other nonturretted tanks.
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Perfectly balance unit, should be cheaper and stock althou needs some range, armor and penetration buffs, should also come with IR searchlight because it have trouble working as completely independent doomsday machine for armor.
More penetration?
Fun fact: the only unit that has a slight chance of bouncing a Jagdtiger shot is... the Jagdtiger!
The Elephant is the real unit that needs a penetration buff. That thing can bounce not only on Jagdtigers, but also on King Tigers!
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I always though at 310 the ISU152 had too much front armor. If that number is brought down to where shreks can penetrate it most of the time and paks all the time then the ISU152 would become acceptable. Just like its a threat to almost everything, almost all AT weapons should be a threat to it. That will make it less of "I win button" that it is now.
While we're at it, can we take down elephant and jagdtiger armor down so T34 and ZiS-3 can penetrate it most of the time frontally, because I too want to a-move super heavy units frontally with stuff its supposed to counter.
Posts: 896
While we're at it, can we take down elephant and jagdtiger armor down so T34 and ZiS-3 can penetrate it most of the time frontally, because I too want to a-move super heavy units frontally with stuff its supposed to counter.
No, because elephant and JT are not a threat to infantry units, where as ISU is a threat to everything.
Posts: 133
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The ISU is odd. It's not particularly a focused unit, its basically a heavy all rounder cannon. Good range, a lot of potential to squad wipe infantry, potential to do good damage to tanks if the shots pen, etc.
A straight nerf to the ISU would not be ideal, as I feel the unit needs a straight up rework. Some ideas I've heard are the ability to toggle HE and AP rounds (which give the ISU a sense of vulnerability and neccessary pre planning. Currently, as long as the ISU is able to face a threat, it will at the very least offer resistance to it. Heavy tank? Chance to pen, damage nearby repairing infantry, or crew shock. Infantry are either going to survive a missed shot or be completely wiped out if they bunch together, which is out of the players control. The HE/AP switch would allow it counter only one or the other, and would require sufficient micromanagement of the unit to keep it at peak effectiveness
Posts: 896
Dead horse, but I'll give my two cents.
The ISU is odd. It's not particularly a focused unit, its basically a heavy all rounder cannon. Good range, a lot of potential to squad wipe infantry, potential to do good damage to tanks if the shots pen, etc.
A straight nerf to the ISU would not be ideal, as I feel the unit needs a straight up rework. Some ideas I've heard are the ability to toggle HE and AP rounds (which give the ISU a sense of vulnerability and neccessary pre planning. Currently, as long as the ISU is able to face a threat, it will at the very least offer resistance to it. Heavy tank? Chance to pen, damage nearby repairing infantry, or crew shock. Infantry are either going to survive a missed shot or be completely wiped out if they bunch together, which is out of the players control. The HE/AP switch would allow it counter only one or the other, and would require sufficient micromanagement of the unit to keep it at peak effectiveness
If they are willing to implement that idea it would probably be the best solution, but the difference between the two modes should be greater than it is now on the Sherman for example.
I'm going pipe in here and say, allied infantry are not a threat to a JT or elephant either.
Zis and guards button are a threat to elephent/JT. Plus having infantry your units fighting around those two tanks will result in almost 0 loses from them.
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