German Trenches should not kill its garrison when destroyed
Posts: 692
German trenches are way too fragile for what is basically a hole in the ground, but you also lose the squad when it's destroyed
Trenches should act like the WC trucks. I don't think anyone would be against this simple change to make trenches viable, instead of death traps
Posts: 508
Maybe this change should also come with the addition of a cost to trenches?
Posts: 432
I think if we went for a more traditional WWI style trench though instead of this one with the tarp/blind over the top, it might make things more interesting.
Posts: 2396 | Subs: 1
Posts: 1604 | Subs: 3
Who the hell is using trenches in this game?! They are a waste of time.
they are useful, especially in Combination with the raketenwerfer.
I like the idea, but I think it's not easy or even possible to implement, since a trench acts like a building and a collapsed building means death.
Posts: 432
they are useful, especially in Combination with the raketenwerfer.
I like the idea, but I think it's not easy or even possible to implement, since a trench acts like a building and a collapsed building means death.
Am I the only one who feels that this sequel has less overall realistic physics and destruction compared to the first game?
Posts: 2693 | Subs: 1
Am I the only one who feels that this sequel has less overall realistic physics and destruction compared to the first game?
Yes. The first game had cool mechanics where if there were holes in buildings, some shots could go through them.
Posts: 432
Yes. The first game had cool mechanics where if there were holes in buildings, some shots could go through them.
Well it also had unique destruction for every shot delivered.. I mean it was really detailed down to the most minute thing. Also rubble from buildings could be used as green cover if it was lucky enough to fall into a good spot... or it could fall on a model and kill it. I mean the old game was VERY VERY detailed.
Posts: 1026
Or maybe trenches, being holes in the ground should just not die... capturable by anyone who can get to them, but they shouldn't die.
I think if we went for a more traditional WWI style trench though instead of this one with the tarp/blind over the top, it might make things more interesting.
Being able to capture them was good, the problem with trenches in CoH1 though was that flamers were the only way to reliably deal with them. You could literally stick a machinegun aiming down the trench lengthways with no obstacles between the bullets and the people sitting in the trench, and it would still count as "better than green cover" for the tommies inside.
Of course, if you make them flankable, which is more realistic, you have the problem of near uselessness because combat distances in the game are drastically short. It takes seconds to get from maximum rifle range to grenade lobbing range. It's gonna be silly and unrealistic no matter how you cut it to be honest.
Posts: 971
But units in the trenches should be more vulnerable to fire.
Posts: 365
I never make them, and i never go in them if i see them. Theyre bassically death traps.
same thing happens everytime "oh hes in a trench ill throw a grenade" you escape the trench.. then they take the trench. then they immedaitly leave as youre now throwing grenades or mortaring them back.
Posts: 1248
Posts: 692
I think the trench "building" shouldn't be taking so much damage from direct fire from things like AT guns and tanks, but explosives of any kind should take them out
They also shouldn't be super durable like british trenches in coh 1, they'd be way too powerful in OH/OKW hands
Posts: 824
I
They also shouldn't be super durable like british trenches in coh 1, they'd be way too powerful in OH/OKW hands
Shouldn't have to worry about that, because right now a strong breeze can collapse them...
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