Retreating Maxim team stops
![avatar of cwstatic](/uploads/avatar/7623.jpg?updated=1404760617)
Posts: 30
update
sorry i didn't see the other posts about this same issue.. should have spent a second looking over other topics my bad.
![avatar of braciszek](/images/avatars/m5_quad.png?updated=1440837396)
Posts: 2053
Retreat is broke.
![avatar of Jinseual](/uploads/avatar/5764.jpg?updated=1392877738)
Posts: 598
![avatar of ludd3emm](/uploads/avatar/1763.jpg?updated=1384782898)
Posts: 292
This is probably the Akilles heel of the Maxim since it is easier to wipe on retreat compared to the other MGs.
Relic said they fixed a number issues with MGs which includes retreating ..... Id say that issue isn't fixed. The problems with Maxims before patch was that the MGs move slow motion towards the gun to recrew it delaying the entire squad from escaping that hasn't been fixed now MGs are even more vulnerable to getting wiped
I actually thought this was fixed in the patch, been playing OKW exclusively. Thank you for enlighten us!
![avatar of ASneakyFox](/images/avatars/mg42.png?updated=1394378846)
Posts: 365
![avatar of NinjaWJ](/uploads/avatar/11568.jpg?updated=1420427625)
Posts: 2070
![avatar of taxman66](/images/avatars/panther.png?updated=1395697091)
Posts: 276
Permanently Banned![avatar of jackill2611](/uploads/avatar/9988.jpg?updated=1414702173)
Posts: 246
![avatar of Greeb](/uploads/avatar/8712.jpg?updated=1384792662)
Posts: 971
Orthography Edit: Probably, as you said, is a new "feature" to balance maxims.
(What the hell happens with my keyboard)
![avatar of Porygon](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 2779
lol
Love it, finally a flank on maxim is rewarding.
![avatar of Kronosaur0s](/uploads/avatar/8994.jpg?updated=1386160334)
Posts: 1701
![<444>3 <444>3](/images/Smileys/red_heart.png)
![avatar of The Silver Sage](/uploads/avatar/10697.png?updated=1402761040)
Posts: 183
this bug
The funny thing is maxims already stopped on retreat when the handler was killed as another would have to pick up the gun before it would start moving again, now it's even worse!
![avatar of Brachiaraidos](/uploads/avatar/10744.jpg?updated=1411043924)
Posts: 627
At least it's not a stuka plane pinning all your retreating troops and stopping them retreating as the flammentruck of doom comes to remind them why the Germans are bastards.
I'm so glad they fixed exactly half of that problem by nerfing the flammentruck.
![avatar of NinjaWJ](/uploads/avatar/11568.jpg?updated=1420427625)
Posts: 2070
Be thankful.
At least it's not a stuka plane pinning all your retreating troops and stopping them retreating as the flammentruck of doom comes to remind them why the Germans are bastards.
I'm so glad they fixed exactly half of that problem by nerfing the flammentruck.
they nerfed the plane too
![avatar of Brachiaraidos](/uploads/avatar/10744.jpg?updated=1411043924)
Posts: 627
they nerfed the plane too
In price and cooldown, AFAIK. I'm fairly certain the magic stop retreating bullets remain, which frankly was the problem in the first place.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
they nerfed the plane too
Well too bad they haven't decided to fix pinning retreating troops that can be run over by a chasing tank with impunity.
![avatar of Kreatiir](/images/avatars/tiger_ace.png?updated=1440837258)
Posts: 2819
This game is a bug with some non bugs in it atm.
![avatar of NinjaWJ](/uploads/avatar/11568.jpg?updated=1420427625)
Posts: 2070
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