The buffed Assault Engineers
Posts: 1637
Cant expect too much for the same price as vanilla riflemen.
Posts: 4928
Posts: 1604 | Subs: 3
They could've have stayed so, but then they would've needed to increase cp and manpower cost, since the unit is designed to give another opening for the US forces that wasn't gonna happen.
Now it's again a very map dependent unit - satchels are mighty.
Posts: 10665 | Subs: 9
Posts: 1637
It's great they are even better now. But before the hot fix they were kubelwagon level of silly.
Posts: 1157 | Subs: 2
Posts: 183
But very slow on nerfing some OP axis stuff
(Kubelwagen vs Allie is too strong)
Posts: 239
They are still pretty effective at close range, they were one of my favorite units from the alpha, so now that they have at least some combat potential i'll be using them all the time. The demos alone make the unit sooo damn fun to use.
They are slightly better than Assault Grens offensively, while only having 4 men and no sprint. Not that great as a combat unit anymore imo, though demos are of course sexy.
Posts: 4928
Relic is very fast in nerfing Allies
But very slow on nerfing some OP axis stuff
(Kubelwagen vs Allie is too strong)
Because it's easy to spot the problem with Assault Engineers, they were so good you could replace Riflemen with them, you could blob them up and run around killing anything OKW or OH could get within for first 10 minutes of the game.
The Kubel on the other hand is much more complex, it fills an ill-defined role for an army with a weak early-game and relies on powerful crutch units to get by.
Posts: 322
Assault engies are still a good early game unit, they just don't completely replace riflemen now.
Posts: 2561
I don't think you can call OKW's early game weak anymore. They have the two strongest early game units right off the bat with no tech or fuel cost, an AT gun to deal with any early armor. Only the volks are meh, but they are more then capable of supporting the other units I mentioned well.
The Kubel on the other hand is much more complex, it fills an ill-defined role for an army with a weak early-game and relies on powerful crutch units to get by.
In fact I would say they have the best early game out of all the factions.
Posts: 665
I don't think you can call OKW's early game weak anymore. They have the two strongest early game units right off the bat with no tech or fuel cost, an AT gun to deal with any early armor. Only the volks are meh, but they are more then capable of supporting the other units I mentioned well.
In fact I would say they have the best early game out of all the factions.
Yeah, weak early game was true when both Volks and Kubel were so-so, but now their early game is very solid indeed, Sturms are still very good, Volks become good as soon as truck is set up and Kubel is amazing.
None of which changes the fact that AssEngies wer overpowered. Personally I'd have liked to give them some scaling by having the flamethrowere give them armor or received accuracy, at the cost of more munitions than 60 of course. As it is, they die very fast after early game. Albeit the demo is indeed good.
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Posts: 239
Of course, Demo Charges are amazing.
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