Russian IL2 bombing strike ineffective and slow
Posts: 183
And the Red Flaires are a Weak Pont too, Enemys can flee very fast and it's very expensive.
Discuss!
Posts: 31
especially compared with the german bombin strike (in a row) which impacts sometimes quite faster than you can see the red flaires whats mean good bye to every thin in de bombin area.
on my opinion the soviet impact should be faster maybe 4 - 5 seconds....not 9-10...
or make the german one slower.
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Only OKW trucks or PaK 43 emplacements deserve that waste of ammo.
Posts: 17914 | Subs: 8
Use it in combination with other abilities or use your guards to button and or mark target a heavy german tank.. I have killed jagtigers with this before.
Have you seen new button?
Unless armor drives over USF M20 mine, IL-2 will mis even jagdtiger.
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Have you seen new button?
Unless armor drives over USF M20 mine, IL-2 will mis even jagdtiger.
I havn't played with it yet but is it not just a small percentage change?
Posts: 17914 | Subs: 8
I havn't played with it yet but is it not just a small percentage change?
No, the nerf is HUGE.
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what about just making it faster or removing the flares?
There will be IL-2 OP! Nerf soviets! cry over forums
Posts: 183
So thats the Point Alpharius
Only Germans are ALLOWED to have STRONG things.
Allied or Soviet strong things only on a smaller scale ~ :-(
Posts: 1122
Slow? Did you see slow abilities? Like railroad arty with 10 sec or so charging time? IL-2 is not slow, its really easy to land it on forced to backpedal jagd/ele. In previous patch guards button duration was enough to land it perfectly on top of enemy tank.
Maybe - maybe stuka dive bomb should cost 180 muni instead of 160, but 200muni cost perfectly reflects power of il2 bomb strike.
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It should be just a single flare marking a random point inside a small radius where the bomb is predicted to land.
The enemy player will know that a bomb strike is incoming, but he won't know the exact pixel where the bomb will land.
Posts: 133
Honestly though, these bombs are devastating, I hit a tiger B with it (after ramming and stunning it with a t-34) and it took 3/4 of its health.
Now that being said, 340 mp, 240 ammunition and 100 fuel to kill the tank, (not including the chucks of infantry and at guns it killed) is no small price to pay.
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IL-2 bombing run is far from weak and is quite effective as far as globals go.
Nobody says it's weak.
But unless your enemy is sleeping is too easy to avoid.
Flares pinpoint the exact point where the bombing will strike and the plane takes too long to arrive.
Guard's button was one of the only things that made IL-2 Bombing Strike appealing, but since button nerf it's only an expensive arty call against emplacements.
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