Pathfinding
Vehicles will now be less likely to enter a tight spot, thereby reducing the occurrences of on-the-spot pivots
In the following example, the Jackson can't drive through the gap between the two hedges, he rather prefers the scenic route along the dotted line. (The move order is right in front of him) And i don't think thats a problem with the map...
That doesn't seem like a good solution to the on-the-spot pivot problem. The vehicle AI needs to act more foresighted, like illustrated below:
What's your experience with the improved vehicle pathing?