Login

russian armor

Ninja changes for 9.9 patch

PAGES (8)down
11 Sep 2014, 07:08 AM
#101
avatar of Cruzz

Posts: 1221 | Subs: 41



Fixed soviet weapon teams not getting received accuracy mods in recent hotfix
Button does in fact get 1.56 reload mods; there are two 1.25 mods that get applied
Vehicle stun is still 5 seconds, We made a unique critical that just the Stuart uses

The rest of Cruzz's post is fair game.


Yes, that stun critical in question is no longer used by Ostheer units apparently. I do hate all these trash files in the stats at this point, need to crawl through 20 files to check what is actually used instead of relying on the naming scheme. BTW. you didn't change the Stuart's critical to the new one that you made.

I noticed the repeat on the button code, thought it wouldn't apply both at once. But looking at the Button code a bit closer now, the first set of weapon reload + hardpoint disables is set to duration 0f while the second set has a proper duration 10f, so does the first reload (and thus the full 56%) actually get applied despite the zero duration?
11 Sep 2014, 07:53 AM
#102
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

PQ said in another post, that the rifleman does not come with this new change in VET. I know if this is not true


coh2
11 Sep 2014, 09:40 AM
#103
avatar of juggernauth

Posts: 118

Also not sure if it's a bug but vehicles/weapons can't be recrewed by a suppressed unit. It's quite annoying to be honest.
11 Sep 2014, 10:43 AM
#104
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

Also not sure if it's a bug but vehicles/weapons can't be recrewed by a suppressed unit. It's quite annoying to be honest.


not a bug. makes US vehicle crews slightly more vulnerable.
11 Sep 2014, 11:10 AM
#105
avatar of Kronosaur0s

Posts: 1701

Relic answering often our posts? I actually like this so much <444>3
11 Sep 2014, 12:12 PM
#106
avatar of Silencer

Posts: 65

jump backJump back to quoted post10 Sep 2014, 09:14 AMCruzz

Raketenwerfer exp requirements for vet doubled


Who is responsible so I can start the slaying.. and just whyyyyy.

11 Sep 2014, 15:02 PM
#107
avatar of JohnnyB

Posts: 2396 | Subs: 1



Who is responsible so I can start the slaying.. and just whyyyyy.



Pfff...if it's true it's so unfair. Raketenwerfer is struggling hard to be usefull and now it received a tone down with this ninja change. What it needed was a buff in my opinion. Allrighty, now I realy want caches for OKW too.
11 Sep 2014, 15:12 PM
#108
avatar of Cruzz

Posts: 1221 | Subs: 41

Well...the hotfix fixed the soviet weapon crews. And also added 25% received accuracy to ZiS and the miniatgun, which they never had before. Hooray.
11 Sep 2014, 15:18 PM
#109
avatar of NinjaWJ

Posts: 2070

Rip USSR
11 Sep 2014, 15:57 PM
#111
avatar of Muad'Dib

Posts: 368

jump backJump back to quoted post11 Sep 2014, 15:12 PMCruzz
Well...the hotfix fixed the soviet weapon crews. And also added 25% received accuracy to ZiS and the miniatgun, which they never had before. Hooray.


Please hire this man.
11 Sep 2014, 16:01 PM
#112
avatar of Burts

Posts: 1702

jump backJump back to quoted post11 Sep 2014, 15:12 PMCruzz
Well...the hotfix fixed the soviet weapon crews. And also added 25% received accuracy to ZiS and the miniatgun, which they never had before. Hooray.



good thing the m-42 got a nerf, that shit was seriously OP.
11 Sep 2014, 16:08 PM
#113
avatar of MadeMan

Posts: 304

jump backJump back to quoted post10 Sep 2014, 20:06 PMCruzz

There's a weird piece of code in the Ostwind dispatch for OKW which apparently reduces the manpower cost of the Ostwind callin by 20% if you have the healing truck up. Someone should check if that actually works though. It should be 224 manpower if you have the heal truck built.



Okay guys, here's my theory on this one.

Relic were experimenting with teching up reducing the cost of call-in units, they removed all this before the patch but left this particular line of code in my mistake.

Maybe it's a case of 'Build T1/2 get 20% off call in price. Build T3/4 get an additional X% off call in price'.

A possible way to encourage teching while still keeping call ins viable and attractive?
11 Sep 2014, 17:56 PM
#114
avatar of juggernauth

Posts: 118



not a bug. makes US vehicle crews slightly more vulnerable.


Except some units can still recrew weapons while suppressed while others can't. Guess it's a bug then.
11 Sep 2014, 18:06 PM
#115
avatar of The Silver Sage

Posts: 183

jump backJump back to quoted post11 Sep 2014, 15:12 PMCruzz
Well...the hotfix fixed the soviet weapon crews. And also added 25% received accuracy to ZiS and the miniatgun, which they never had before. Hooray.


Really? So now the Zis gun is poor in terms of AT when compared to Pak and just as vulnerable to small arms fire? 6 man squad only helps against explosives but the gun blows up in 3 hits from a tiger/ktiger so it doesn't matter how many are crewing it. I don't even care about the doctrinal 45mm as no one uses that seriously...
11 Sep 2014, 18:08 PM
#116
avatar of Cannonade

Posts: 752

As far as I know, the ZiS should always have had the same incoming small arms modifier as all other Support Teams.

Pretty shocking if it really hasn't for this entire time, until now.
11 Sep 2014, 18:12 PM
#117
avatar of Katitof

Posts: 17914 | Subs: 8

As far as I know, the ZiS should always have had the same incoming small arms modifier as all other Support Teams.

Pretty shocking if it really hasn't for this entire time, until now.


Logic slap:

If all other AT guns never had it, its not logical for sov ones to have it.

Also proves(again) that you don't really know as much as you think you do, but that is a common case with posters as vocal as you.
11 Sep 2014, 18:15 PM
#118
avatar of Mr. Someguy

Posts: 4928

But do the other AT Guns have it? Someone should check that.
11 Sep 2014, 18:17 PM
#119
avatar of Cruzz

Posts: 1221 | Subs: 41

As far as I know, the ZiS should always have had the same incoming small arms modifier as all other Support Teams.

Pretty shocking if it really hasn't for this entire time, until now.


So you think that the barrage ability alone was supposed to make up for the absolutely horrid fire rate and worse penetration than on the pak40 despite facing more mobile and much stronger armored units?

Good fucking lord.
11 Sep 2014, 18:17 PM
#120
avatar of The Silver Sage

Posts: 183

But do the other AT Guns have it? Someone should check that.


They didn't have it before, but if the pak now has that penalty it will die to a stiff breeze lol!
PAGES (8)down
1 user is browsing this thread: 1 guest

Livestreams

unknown 57
unknown 36
Germany 34
unknown 21
unknown 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

583 users are online: 583 guests
2 posts in the last 24h
4 posts in the last week
35 posts in the last month
Registered members: 49201
Welcome our newest member, easytripai
Most online: 2043 users on 29 Oct 2023, 01:04 AM