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Ninja changes for 9.9 patch

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10 Sep 2014, 17:51 PM
#41
avatar of Greeb

Posts: 971

There should be a commander with only Maxims and ISUs.

New meta: No buildings, no tech, no infantry, just Maxims and ISUs. Maybe with a elite Sniper Ace call-in that could sprint three times faster and shoot kryptonite bullets.

That's the design Relic has for soviets.
10 Sep 2014, 17:57 PM
#42
avatar of MoerserKarL
Donator 22

Posts: 1108

Maxim Spam 2.0 :*(:gimpy::guyokay:
10 Sep 2014, 18:03 PM
#43
avatar of ace4sure

Posts: 102

If I remember correctly the +25% received accuracy modifier was introduced to all weapon teams (except ZIS/PAK) for both Ostheer and Soviets. Or am I wrong here?

If I am not wrong, does this modifier still exist for Axis weapon teams?

Would be the icing on the cake!

regards
ace
10 Sep 2014, 18:06 PM
#44
avatar of Ducati
Benefactor 115

Posts: 164


Edit:

I'm pretty sure that was unintentional and will be fixed pretty soon.


I hope there is a quick fix. However; based on Relics record for dealing with similar mistakes, I anticipate it will be at least a few weeks.
10 Sep 2014, 18:29 PM
#45
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post10 Sep 2014, 17:51 PMGreeb
There should be a commander with only Maxims and ISUs.

New meta: No buildings, no tech, no infantry, just Maxims and ISUs. Maybe with a elite Sniper Ace call-in that could sprint three times faster and shoot kryptonite bullets.

That's the design Relic has for soviets.


They wouldn't need kryptonite bullets, no supermen in the axis side. The kryptonite would only hurt Shocks ;)

Sniper Ace scares me D:
10 Sep 2014, 18:33 PM
#46
avatar of Alpharius

Posts: 56


Sniper Ace scares me D:

"Vasiliy Zaytsev in the field"
10 Sep 2014, 18:37 PM
#47
avatar of Bulgakov

Posts: 987

jump backJump back to quoted post10 Sep 2014, 15:20 PMVonIvan
Let the maxim hordes begin. :snfPeter:


Begin? You've been doing them since forever ad nauseum.

10 Sep 2014, 18:43 PM
#48
avatar of Kothre

Posts: 431

Browning M1919 LMGs are also 70 munitions now. Langreskaya Winter has been reimplemented into the game after a mysterious absence, and the MG42 got its old sound back (thank God).
10 Sep 2014, 18:45 PM
#49
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

A well thought change, because this is what the game needs.
Who needs conscripts, when you have maxims.
10 Sep 2014, 18:47 PM
#50
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

jump backJump back to quoted post10 Sep 2014, 17:51 PMGreeb
There should be a commander with only Maxims and ISUs.

New meta: No buildings, no tech, no infantry, just Maxims and ISUs. Maybe with a elite Sniper Ace call-in that could sprint three times faster and shoot kryptonite bullets.

That's the design Relic has for soviets.


You omitted the Shockers :P
10 Sep 2014, 18:52 PM
#51
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post10 Sep 2014, 09:14 AMCruzz
OKW PIV exp required increased by 10%


Are you telling me that they didn't just nerf the worst tank in the game, but also nerfed the second worst tank in the game? Relic, what on God's green earth are you doing?
10 Sep 2014, 19:09 PM
#52
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

USF grenades-150MP 25FU


Before:
USF grenades-200MP 30FU
Vaz
10 Sep 2014, 19:52 PM
#53
avatar of Vaz

Posts: 1158

Thanks for posting Cruzz
10 Sep 2014, 20:06 PM
#54
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post10 Sep 2014, 18:43 PMKothre
Browning M1919 LMGs are also 70 munitions now.


Correct

jump backJump back to quoted post10 Sep 2014, 19:09 PMcapiqua
USF grenades-150MP 25FU

Before:
USF grenades-200MP 30FU


They always were 150/25.

There's a weird piece of code in the Ostwind dispatch for OKW which apparently reduces the manpower cost of the Ostwind callin by 20% if you have the healing truck up. Someone should check if that actually works though. It should be 224 manpower if you have the heal truck built.

10 Sep 2014, 20:11 PM
#55
avatar of TensaiOni

Posts: 198

If I remember correctly the +25% received accuracy modifier was introduced to all weapon teams (except ZIS/PAK) for both Ostheer and Soviets. Or am I wrong here?

If I am not wrong, does this modifier still exist for Axis weapon teams?

Would be the icing on the cake!

regards
ace


Other weapon teams still have the 25% received accuracy modifier.
10 Sep 2014, 20:12 PM
#56
avatar of Napalm

Posts: 1595 | Subs: 2

Thanks Cruzz. Not nearly as many ninja changes as I expected there to be!
10 Sep 2014, 20:15 PM
#57
avatar of MadeMan

Posts: 304

I was all geared up to start playing CoH2 again due to a patch, but... it seems like Relic need to hotfix a few things (talking about legit bugs/errors like the recieved damage thing, i'm willing to give everything else a shot). I might arse about with the game a few times to try it all out though.

If it's a glaring mistake though, would they hotfix that faster than usual? I mean it's not even like the Katyusha mistake where they over-buffed, this looks like a flat out 'oops, forgot to delete that string of code' or something.
10 Sep 2014, 20:32 PM
#58
avatar of butterfingers158

Posts: 239

jump backJump back to quoted post10 Sep 2014, 18:06 PMDucati


I hope there is a quick fix. However; based on Relics record for dealing with similar mistakes, I anticipate it will be at least a few weeks.


Took them a week to patch Katyusha
10 Sep 2014, 20:41 PM
#59
avatar of BartonPL

Posts: 2807 | Subs: 6

so much time I've waited for this patch and now I'll wait much more :snfBarton:
10 Sep 2014, 20:43 PM
#60
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

jump backJump back to quoted post10 Sep 2014, 20:06 PMCruzz

There's a weird piece of code in the Ostwind dispatch for OKW which apparently reduces the manpower cost of the Ostwind callin by 20% if you have the healing truck up. Someone should check if that actually works though. It should be 224 manpower if you have the heal truck built.

Maybe they are trying to incentivise waiting for the ostwind for anti aircraft instead of going for the flak halftrack in mechanized truck? Who gets an ostwind to do AA though?
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