Ninja changes for 9.9 patch
Posts: 971
New meta: No buildings, no tech, no infantry, just Maxims and ISUs. Maybe with a elite Sniper Ace call-in that could sprint three times faster and shoot kryptonite bullets.
That's the design Relic has for soviets.
Posts: 1108
Posts: 102
If I am not wrong, does this modifier still exist for Axis weapon teams?
Would be the icing on the cake!
regards
ace
Posts: 164
Edit:
I'm pretty sure that was unintentional and will be fixed pretty soon.
I hope there is a quick fix. However; based on Relics record for dealing with similar mistakes, I anticipate it will be at least a few weeks.
Posts: 987
There should be a commander with only Maxims and ISUs.
New meta: No buildings, no tech, no infantry, just Maxims and ISUs. Maybe with a elite Sniper Ace call-in that could sprint three times faster and shoot kryptonite bullets.
That's the design Relic has for soviets.
They wouldn't need kryptonite bullets, no supermen in the axis side. The kryptonite would only hurt Shocks
Sniper Ace scares me D:
Posts: 56
Sniper Ace scares me D:
"Vasiliy Zaytsev in the field"
Posts: 987
Let the maxim hordes begin.
Begin? You've been doing them since forever ad nauseum.
Posts: 431
Posts: 8154 | Subs: 2
Who needs conscripts, when you have maxims.
Posts: 10665 | Subs: 9
There should be a commander with only Maxims and ISUs.
New meta: No buildings, no tech, no infantry, just Maxims and ISUs. Maybe with a elite Sniper Ace call-in that could sprint three times faster and shoot kryptonite bullets.
That's the design Relic has for soviets.
You omitted the Shockers
Posts: 4928
OKW PIV exp required increased by 10%
Are you telling me that they didn't just nerf the worst tank in the game, but also nerfed the second worst tank in the game? Relic, what on God's green earth are you doing?
Posts: 985 | Subs: 2
Before:
USF grenades-200MP 30FU
Posts: 1158
Posts: 1221 | Subs: 41
Browning M1919 LMGs are also 70 munitions now.
Correct
USF grenades-150MP 25FU
Before:
USF grenades-200MP 30FU
They always were 150/25.
There's a weird piece of code in the Ostwind dispatch for OKW which apparently reduces the manpower cost of the Ostwind callin by 20% if you have the healing truck up. Someone should check if that actually works though. It should be 224 manpower if you have the heal truck built.
Posts: 198
If I remember correctly the +25% received accuracy modifier was introduced to all weapon teams (except ZIS/PAK) for both Ostheer and Soviets. Or am I wrong here?
If I am not wrong, does this modifier still exist for Axis weapon teams?
Would be the icing on the cake!
regards
ace
Other weapon teams still have the 25% received accuracy modifier.
Posts: 1595 | Subs: 2
Posts: 304
If it's a glaring mistake though, would they hotfix that faster than usual? I mean it's not even like the Katyusha mistake where they over-buffed, this looks like a flat out 'oops, forgot to delete that string of code' or something.
Posts: 239
I hope there is a quick fix. However; based on Relics record for dealing with similar mistakes, I anticipate it will be at least a few weeks.
Took them a week to patch Katyusha
Posts: 2807 | Subs: 6
Posts: 2307 | Subs: 4
There's a weird piece of code in the Ostwind dispatch for OKW which apparently reduces the manpower cost of the Ostwind callin by 20% if you have the healing truck up. Someone should check if that actually works though. It should be 224 manpower if you have the heal truck built.
Maybe they are trying to incentivise waiting for the ostwind for anti aircraft instead of going for the flak halftrack in mechanized truck? Who gets an ostwind to do AA though?
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