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Ninja changes for 9.9 patch

PAGES (8)down
10 Sep 2014, 11:49 AM
#21
avatar of MoaningMinnie

Posts: 197

Btw, why don't they just remove the "attack ground" function on the maxims, then at least there would have to be SOME micro involved to make them work.
10 Sep 2014, 12:35 PM
#22
avatar of Gneckes

Posts: 196

This is just... really, what the fuck.

Waiting for the introduction of Cold War mode (USF vs. Soviets) now, because who in their right mind would play Axis now?
10 Sep 2014, 12:41 PM
#23
avatar of Greeb

Posts: 971

jump backJump back to quoted post10 Sep 2014, 12:35 PMGneckes
[...] who in their right mind would play Axis now?


Anyone wanting to have actual fun playing the game. Because allies lack... you know, fun.
10 Sep 2014, 12:46 PM
#24
avatar of OZtheWiZARD

Posts: 1439



By making them more durable?



Sorry, I missed word "received" completely. That's a buff for Soviet weapon teams. WTF?



Edit:

I'm pretty sure that was unintentional and will be fixed pretty soon.
10 Sep 2014, 13:01 PM
#25
avatar of Kronosaur0s

Posts: 1701

oh this is perfect, we will see even more maxim spam this patch! yeeeaH
10 Sep 2014, 13:09 PM
#26
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post10 Sep 2014, 12:35 PMGneckes
This is just... really, what the fuck.

Waiting for the introduction of Cold War mode (USF vs. Soviets) now, because who in their right mind would play Axis now?


Looking at the player searching percentages... Everyone...
10 Sep 2014, 13:09 PM
#27
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

jump backJump back to quoted post10 Sep 2014, 09:14 AMCruzz

82mm/120mm/Maxim/DSHK squads no longer have a 25% received accuracy penalty.




I think Relic forgot add the "4 men soviet support weapons" in this patch.


hotfix this Relic pls.
10 Sep 2014, 13:51 PM
#28
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

They buffed Maxims?
10 Sep 2014, 14:28 PM
#29
avatar of Alpharius

Posts: 56

Don't worry. Yesterday I tried positioning Maxime four or five times and guess what. When Sturmpio arrived, Maxim was looking at other direction, leaving them a wide area to walk by and decrew it
10 Sep 2014, 14:32 PM
#30
avatar of xeno

Posts: 82

"25% received accuracy penalty."

Can someone please explain what this means ?
10 Sep 2014, 14:34 PM
#31
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post10 Sep 2014, 14:32 PMxeno
"25% received accuracy penalty."

Can someone please explain what this means ?


Soviet weapon teams previously had 25% increased accuracy against them, effectively meaning they only survived as long as 4 conscripts against small arms fire. Now they actually survive longer than 6 conscripts with the new hilarious received accuracy modifier on conscripts and relic accidentally removing the penalty.
10 Sep 2014, 14:35 PM
#32
avatar of GiaA

Posts: 713 | Subs: 2

jump backJump back to quoted post10 Sep 2014, 14:32 PMxeno
"25% received accuracy penalty."

Can someone please explain what this means ?


Prior to the patch maxims received 25% more accuracy. (they took 25% more damage pretty much)
Relic removed this penalty so it's a massive buff. Correct me if I'm wrong.

God damn it cruzz. :P
10 Sep 2014, 14:35 PM
#33
avatar of NinjaWJ

Posts: 2070

Hey I like these Ninja changes hehehehe. but relic has been messing up. very frustrated at the changes
10 Sep 2014, 14:38 PM
#34
avatar of The_Courier

Posts: 665

Seriously.

Relic wants this to be Company of Maxims Into Call-Ins.
10 Sep 2014, 14:44 PM
#35
avatar of sneakking

Posts: 655

Permanently Banned
This is a good change MVGame
10 Sep 2014, 14:53 PM
#36
avatar of xeno

Posts: 82

jump backJump back to quoted post10 Sep 2014, 14:34 PMCruzz


Soviet weapon teams previously had 25% increased accuracy against them, effectively meaning they only survived as long as 4 conscripts against small arms fire. Now they actually survive longer than 6 conscripts with the new hilarious received accuracy modifier on conscripts and relic accidentally removing the penalty.


Thx for a great answer Cruzz. Though the fact makes me a little sad.
10 Sep 2014, 14:55 PM
#37
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post10 Sep 2014, 14:53 PMxeno


Thx for a great answer Cruzz. Though the fact makes me a little sad.


Even thou its an obvious bug, its pretty clear which units relic doesn't want soviets to use and which should be spammed ad infinitum.
10 Sep 2014, 14:57 PM
#38
avatar of Omega_Warrior

Posts: 2561

Sounds like they were testing out stuff for soviet weapon teams and forgot to put it back. I doubt it was intentional.
10 Sep 2014, 15:20 PM
#39
avatar of VonIvan

Posts: 2487 | Subs: 21

Let the maxim hordes begin. :snfPeter:
10 Sep 2014, 15:24 PM
#40
avatar of AchtAchter

Posts: 1604 | Subs: 3

I guess VonIvan is happy about that.:D
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