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russian armor

Patch September 9th, 2014

PAGES (11)down
9 Sep 2014, 19:06 PM
#61
avatar of NinjaWJ

Posts: 2070

Cruzz is ally fanboi so who cares about his opinion anyway...


but he is one of the most respected here on this forum
9 Sep 2014, 19:11 PM
#62
avatar of I984

Posts: 224



but he is one of the most respected here on this forum


oh, is he?

...on topic: after a few games, panther feels quite good now.
9 Sep 2014, 19:16 PM
#63
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

And the ninja changes? Where are the ninjas? I was promised ninjas!

I guess they are pulling off fires, one by one. Let's see what they do with other units on the, hopefully, near future.
9 Sep 2014, 19:17 PM
#64
avatar of Cruzz

Posts: 1221 | Subs: 41


relic wasn't mad enough to nerf irregular/partisans LMGs as well.

Accuracy F/M/N
Partisan LMG42 0.42/0.48/0.6 --> 0.37/0.43/0.6
Partisan DP28 0.37/0.5/0.52 --> 0.32/0.45/0.52

Applies to both partisan LMG squads as well as irregulars. As you were.
9 Sep 2014, 19:20 PM
#65
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post9 Sep 2014, 19:17 PMCruzz

Accuracy F/M/N
Partisan LMG42 0.42/0.48/0.6 --> 0.37/0.43/0.6
Partisan DP28 0.37/0.5/0.52 --> 0.32/0.45/0.52

As you were.

They nerfed irregulars? You've gone too far this time Relic. I'm coming for you.
9 Sep 2014, 19:21 PM
#66
avatar of Blendersching

Posts: 9

A lot of decent changes, and after two games I just want to express how happy I am that they finally fixed weapon team positioning. My machine gun teams were driving me mad with them never facing where I wanted them to face.
Hooray!!
9 Sep 2014, 19:25 PM
#67
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post9 Sep 2014, 19:17 PMCruzz

Accuracy F/M/N
Partisan LMG42 0.42/0.48/0.6 --> 0.37/0.43/0.6
Partisan DP28 0.37/0.5/0.52 --> 0.32/0.45/0.52

Applies to both partisan LMG squads as well as irregulars. As you were.




#relik'd
9 Sep 2014, 19:30 PM
#68
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

Gotta love the sweeping reactions from everyone before any games are played XD
9 Sep 2014, 19:35 PM
#69
avatar of Porygon

Posts: 2779

First impression:

GJ ignoring Ostheer at the hell of (balance) Stalingrad, like the 6th Army.

RIP, Jeep and Scavenge doctrine.
RIP, Gren, your only advantage in game, is fucked.
RIP, MG34, you served das Vaterland well.
RIP, 251 Flak, you are more worthless than ever.
RIP long ago, Panzerwerfer... :foreveralone:

Soviet cheese no.1 Snipers, unchecked.
Soviet cheese no.2 Maxim, unchecked.
Soviet cheese no.3 ISU, unchecked.
Soviet cheese no.4 man-held tractor beam device, unsure.
Soviet cheese no.5 late game super armor callin without tech, unchecked.

Ostheer tech being suck, unchecked.
Ostheer Panzerfireworkwerfer, unchecked.
Ostheer 222 being useless, unchecked.
9 Sep 2014, 19:38 PM
#70
avatar of Jaigen

Posts: 1130

anyboy got the stats for the sturmtroopers and the new jeagers . and does anyone know what the stats are for tactical advantage?
9 Sep 2014, 19:47 PM
#71
avatar of Enkidu

Posts: 351

Am I reading that right that cons actually got a survivability nerf in the form of a received accuracy modifier? If that's not a typo, was that really necessary? Wasn't the point of tuning down the accuracy on the lmg type weapons to help units that require short/mid range (like cons) survivability?

Am I missing something here?
9 Sep 2014, 19:50 PM
#72
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

best part of relic patch notes is that 90% of people (myself included) don't even understand what they really mean.
9 Sep 2014, 19:51 PM
#73
avatar of Kreatiir

Posts: 2819

jump backJump back to quoted post9 Sep 2014, 19:50 PMRomeo
best part of relic patch notes is that 90% of people (myself included) don't even understand what they really mean.


+215453165451

"my gott nerf" before even playing the game for a few days :D
This forum somethimes.. :D:banana:
9 Sep 2014, 19:56 PM
#74
avatar of Enkidu

Posts: 351



+215453165451

"my gott nerf" before even playing the game for a few days :D
This forum somethimes.. :D:banana:


Yeah, sorry; I'm not trying to make it sound like "ZOMG cons worthless now, gg Relic!" or anything, I'm just confused by that change. I am reading that correctly though right? Cons are now easier to hit?

A lot of these patch notes actually look really cool and I can't wait to try out the new vehicle priority stuff, Osttruppen etc... Just waiting on the DL to finish :)
9 Sep 2014, 19:56 PM
#75
avatar of Beinhard

Posts: 161

Axis just got stronger.... RIP allies 2k14
9 Sep 2014, 19:59 PM
#76
avatar of BartonPL

Posts: 2807 | Subs: 6



How can you know this without even playing 1 game after the patch came out??


I've read patch notes?
9 Sep 2014, 20:04 PM
#77
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post9 Sep 2014, 19:50 PMRomeo
best part of relic patch notes is that 90% of people (myself included) don't even understand what they really mean.

That's why we have Cruzz. MVGame
9 Sep 2014, 20:06 PM
#78
avatar of spajn
Donator 11

Posts: 927

No changes to either maxim spamm or company of callins.. GG
9 Sep 2014, 20:10 PM
#79
avatar of Greeb

Posts: 971

Still didn't play, but it seems that soviet meta is going to be the same boring shit that always. I can't understand how penals are still being forgotten by Relic.
Also, non-doctrinal tanks keep being broken (T70), useless (SU76) or nerfed (T34), just what soviets needed to encourage not building T3 or T4 anymore and rely only in call-ins.

Seems that we'll have Maxim/Sniper spam to Shocks+ISU152 for another month.

Nice job fixing bugs, but as a balance patch it seems a bad one.
It's time to increase my rank in CS:GO.

EDIT: And to add more spice to the game more lame infantry spawning from buildings.
Infantry gameplay is taking the same downhill road that tanks took in this game. Each new unit is bigger, better and with more stupid abilities.
9 Sep 2014, 20:11 PM
#80
avatar of voltardark

Posts: 976


Begun, the Axis reign for this patch has. :snfPeter:


I don't understand Relic's Devs.... How is this suppose to put more people on allies side in 4vs4 automatch ?
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