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russian armor

Patch September 9th, 2014

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9 Sep 2014, 18:00 PM
#41
avatar of NinjaWJ

Posts: 2070

not sure how I feel about the patch. LMG nerf was nice but there are some things I am not liking.
9 Sep 2014, 18:02 PM
#42
avatar of Gluhoman

Posts: 380

Meh, I don't think this is good patch. American steel the worst army now. Wz nerfed and useless now. Not a lot of bug changes. Sov will be spam maxims like before. Germans are now more comfortable to play. American is more hard to play. And why they nerfed T34? It was good.
9 Sep 2014, 18:03 PM
#43
avatar of VonIvan

Posts: 2487 | Subs: 21


And Cruzzi - You are damn wrong with at least 7 of your points. You'll see :p

You two guys should do a 1v1 together and see who's balance arguments are better via battle :D
9 Sep 2014, 18:03 PM
#44
avatar of austerlitz

Posts: 1705

All i can say about this patch is Exciting!Still quite a few imba units avoided,but overall going great.

PROS:

Easy eight fixed.
Dodge fixed.
Pathfinding made better(hopefully)
Mg positioning fixed.
TARGET PRIORITIZATION..FINALLY.BIG THANKS.
Osttruppen increased viability.
Panzergrenadiers increased viability(hopefully)
Brummbarr major buff.
Sturmtiger revived.
Mg34 cost brought in line.
End to medical supplies whining.
Flak halftrack better.
Kubel much better.
Stuka strafe nerfed NOOO..:(
USF and scavenge arty fixed.
Generally like the basic infantry changes,but lets not get too optimistic until actual experience.

CONS:

Penals are still penals.
Maximspam still rampant.
ISU cheat unit still at large.large tank destroyers still in game breaking mode.
Sniperspam still as usual.
Call-ins NOT fixed.
Wehrmacht tiering still costly,hopefully new units worth it.
Stuart got nerfed-what?

UNSURE:

Panther 320 armor?Accuracy buff is welcome...but don't know abt this..at 350 armor is-2 is very diff to penetrate for axis AT which have better penetration.Maybe fuel decrease and DPS would have been better.This could lead to unkillable panther with bulletins.
Jaeger - Like this.Don't know how it'll work out.
Guards button -lets see.Soviets had worse issues than this.
Obersoldaten- lets see

Overall one big question why is isu still allowed?Otherwise happy.


9 Sep 2014, 18:05 PM
#45
avatar of BartonPL

Posts: 2807 | Subs: 6



Look at all dem fucks given.


Ostheer is still unplayable, soviets are still OP cuz they've changed what, slightly cons and guards? USA and OKW are lame as they were since release :snfBarton:
9 Sep 2014, 18:06 PM
#46
avatar of NinjaWJ

Posts: 2070

GUYS WE GOT A CONSCRIPT BUFF!!! except it seems like soviet faction got a nerf in the wrong places...


no change to call in meta....
9 Sep 2014, 18:07 PM
#47
avatar of ASneakyFox

Posts: 365

Some balancing changes seem very spot on, some im not sure about. Though I'm going to hold my judgement for a couple weeks and play it some.

Easily my favorite change is the priotize vehicles button.

However I'm quite underwhelmed with the warspoils changes. it needs something bigger. I'm hoping the next patch will let me do something with my SIX duplicate faceplates besides just hide them. Duplicates need to be re-rolled and redistributed.
9 Sep 2014, 18:08 PM
#48
avatar of über alles

Posts: 85

Time to quit soviets, OKW FT(easy)W
9 Sep 2014, 18:13 PM
#49
avatar of Kreatiir

Posts: 2819

Lel guys play a few games before raging.
But I agree about the call-ins.

Anyway, changes looking good atm.
If you see me booting up CS:GO tonight I'll probably be raging laik hell and not liking the patch.

e: First thing I see is that the maps are not in the automatch game.
I think that really would spice up the game. You could already play custom maps in custom game, nothing really changed :s
9 Sep 2014, 18:17 PM
#50
avatar of GiaA

Posts: 713 | Subs: 2

R.I.P. USForces
9 Sep 2014, 18:20 PM
#51
avatar of The_Courier

Posts: 665

Yeah, because USF needed a bunch of nerfs <444>_<444>.

The vehicle priority targeting is a very welcome change, however, and so is the LMG nerf.
9 Sep 2014, 18:21 PM
#52
avatar of austerlitz

Posts: 1705

US got quite a few TOO MANY nerfs,while soviets didn't get as many as they deserved.On the upside the unit priority and pathfinding makes the jackson a beast.
9 Sep 2014, 18:22 PM
#53
avatar of Sorban

Posts: 36

RIP USF in 2vs2!!!
9 Sep 2014, 18:26 PM
#54
avatar of FrikadelleXXL

Posts: 390

Permanently Banned


Ostheer is still unplayable, soviets are still OP cuz they've changed what, slightly cons and guards? USA and OKW are lame as they were since release :snfBarton:


How can you know this without even playing 1 game after the patch came out??
9 Sep 2014, 18:33 PM
#55
avatar of über alles

Posts: 85

BTW, no update about bugged bulletins, full bulletin list
Still useless units: SU 76 , ml 20 152mm and so on...

Do the devs ever listen the players? Or they do their cooking alone
9 Sep 2014, 18:38 PM
#56
avatar of Thunderhun

Posts: 1617

R.I.P USF. Whole balance is getting worse after each patch + zero optimization. :(
9 Sep 2014, 18:41 PM
#57
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

Cruzz is ally fanboi so who cares about his opinion anyway...
and
9 Sep 2014, 19:01 PM
#58
avatar of and

Posts: 140

Are they serious? I love how they bragged about their improved statistics would help them balance the game. Great, how about they check out how many search as axis?

RIP USF.
9 Sep 2014, 19:01 PM
#59
avatar of Katitof

Posts: 17914 | Subs: 8

So conscripts are cheap mans penals and penals are still penals.

At least LMG changes are decent and relic wasn't mad enough to nerf irregular/partisans LMGs as well.

Glad for osttruppen buff thou, but conscripts...why such weird rec acc modifier? Will it be EASIER to hit them now?
9 Sep 2014, 19:06 PM
#60
avatar of Partisanship

Posts: 260

There was a 1.25 received accuracy modifier for Osstruppen. Do they now take 25% extra chance of being hit?
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