no, for a few reasons:
- there's no melee ability to tie up weapon teams
- there's no jump troops to tie up suppression teams
- there is indirect fire in CoH2
- there are no elaborate squad wipe set ups using different knock abilities and grenades in the retreat path
- you can be cut off from your resources in CoH2
- the teching isn't as linear
- and oh yeah it's not set in the fucking 40k universe and there isn't eighteen bloody match ups to learn.
there might be no melee ability but fire currently works much like that in coh2 its way more powerfull than in vcoh , there are mortars that are really powerfull and in a way play the role of jumptroops , indirect fire could not really be implemented in dow , in vcoh you could block retreating squads with vehicles ,snipers had 100% acc vs elite armor and brits had snipe ability that worked in the same way and i dont see why it cant be different in coh2 , cut offs are way less important , teching is a lot more linear than in vcoh , top tier units are way more important in countering their counterparts , also i think that population is fixed in dow2 as well ( havnt played in ages so am not sure ) , as for the universe being different its a bad argument since there are many sequels that are happening in a differnt time than the original + i was talking about gameplay , on matchups it seems that with bulletins and commanders who really change the mathup we are looking at a large number of matches . Furthermore , the game pace seems to be more in tune with dow2 than vcoh . TBH some of these things like variety are good but fixed pop and cutoff system are not . to clarify i like dow2 , i was just making an observation .