Veterancy for units performing non-combat actions
Posts: 1664
OKW units gain some veterancy from scavenging vehicles.
I would also like to see the USF Captain gain a bit of veterancy from each unit that it "Supervises" on to the battlefield and general see more rewards for units fulfilling multiple roles on the battlefield beyond giving and receiving damage.
What do you guys think?
Posts: 331
Posts: 640 | Subs: 1
XP gain from building stuff that costs no resources (wire, sandbags) might be open to abuse though.
Also give exp to detecting a mine (only once for each mine obviously). If you place a lot of mines and the enemy takes the time and micro to detect them, his engineer corps should be rewarded with experience points. "Build and detect stuff => repair faster" makes a lot more sense than "shoot stuff => repair faster".
Posts: 2693 | Subs: 1
The captain on the other hand, I think his veterancy is fine. Those 2 bazookas rack up tons of XP one you start hitting vehicles with them.
Posts: 4301 | Subs: 2
not sturmpios because they can sheath minesweeper and not RE because they have volley fire.
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Posts: 8154 | Subs: 2
Mines COULD give xp. Someone could argue it would be an easy way of getting vet3 engineers on an instant, therefore it could be xp gain only for building/defusing them.
RE/Pios could get xp for building bunkers.
I´m not sure regarding xp from base buildings and obviously NO to things which are free (barb wire, sandbags, tanktraps, etc.)
Posts: 17914 | Subs: 8
Posts: 1158
Posts: 17914 | Subs: 8
first thing I'm going to do is have my engineer build a hurricane of wire to get vet2 for faster repair
I'd limit that to building things that actually cost something
Posts: 1216
Building mines or other thins that cost however might be different. I'd think the amount should be VERY small though.
Posts: 4928
Specifically:
US has Rear Echelon Troops for basic repair, Vehicle Crews that can do basic repair and critical repair, and Assault Engineers at Vet 1 can do quick repair and critical repair.
OKW has Sturmpioneers which with minesweeper become excellent at repairs, they also have an optional repair truck.
Soviets have Engineers which are good for basic repairs, and quick repairs at Vet 2. Doctrines give them access to vehicle repairs, or repair stations.
Ostheer has Pioneers which can do basic repair until Vet 2 where they can do quick repairs. They can get it instantly with Elite Troops.
Posts: 1216
Upgrade speed at vet2 is fine, it's just that in order to get that you need the pioniers to go out fighting. Fine it itself except that I find pioniers pretty bad at that, even at close range.
I can only think of future doctrinal abilities such as being able to upgrade a bunker to spawn mechanics or allow Pioniers to do Critical Repair as alternatives for Ostheer.
Personally I think USF vehicle crews should only do Rudimentary repairs (that is, the same slower repair for Soviet Conscripts). IMO, being able to repair on their own is already a big advantage, and if sustaining critical hits that retreating far away is not possible, they can always just do Critical Repair instead. This I think would help nullify the big advantage they have without having to buff up the other factions' repair abilities. There is little reason for any USF player to not have any spar Rear Echelons to help out either.
Posts: 1617
Posts: 971
I'd rather keeping the veterancy right now as it is (maybe sweeping and planting mines should give some) but would change only one thing; fighting against higher vet units shouldn't give a vet gaining bonus
Why not? I think it makes a lot of sense.
Surviving a battle against vet3 enemy units should be more rewarding than against vet0 ones.
Posts: 1617
Why not? I think it makes a lot of sense.
Surviving a battle against vet3 enemy units should be more rewarding than against vet0 ones.
It's also less forgiving and allows players to make comaback easier if they can't keep their vetted troops alive. you should be punished severly if you lose vetted units.
Posts: 365
Posts: 1617
do you mean the other way around? eg a vet2 shouldnt be able to get experience from killing a vet0?
Nope, I mean fighting a vet 2 gren fighting with your vet 0 cons shouldn't give your cons a veterancy earning buff just because the gren is vetted. It makes comebacks much easier and less emphasis on keeping vet units alive. Losing vet troops should be more punishing.
Posts: 365
though TBH, ive never personally been in a game where i lost my troops half way through the game, then bought fresh troops and got them vetted up (maybe rarely ill get a vet 1 or something). usually the game is over for one reason or another by that point
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