Hold-fire for ALL vehicles for the love of God
Posts: 1664
Every. single. vehicle. deserves hold-fire so they aren't just derp wagons. Please and thank you.
Posts: 1970 | Subs: 5
Posts: 170
Posts: 1970 | Subs: 5
I think the kubelwagen needs a HOLD POSITION button instead
It has one already, just tell it to Stop (S).
Posts: 247
Posts: 971
Posts: 170
It has one already, just tell it to Stop (S).
That doesn't stop it from turning to engage a target =(
Posts: 38
All units should have a button to set the AI in Attack only Infantry, Attack only Vehicles or Attack Both, being the last one the default.
This!
I once lost an elefant because, it showed its position by firing at infantry.
PS. Does sniper shoot at enemy vehicles?
Posts: 3421 | Subs: 11
Edit: Could be a new UI feature for all units.
Posts: 971
This!
I once lost an elefant because, it showed its position by firing at infantry.
PS. Does sniper shoot at enemy vehicles?
I don't really know. Back in vCoH they did, but since then I always have my snipers with Hold Fire by default.
The unit that I lose the most by useless shots are ATguns insisting on killing infatry. It's also painful to chase a Stuka into enemy territory with a T34 just to see how it fires at every infantry unit instead of destroying the damned Stuka.
Posts: 542
If not, then at least to all units as well that can stealth and don't have it yet (like Fallschirmjäger).
Posts: 1664
All units should have a button to set the AI in Attack only Infantry, Attack only Vehicles or Attack Both, being the last one the default.
+1 This seems even better than hold-fire but I would like both. I'm greedy.
Posts: 1838 | Subs: 17
Posts: 365
Two things i wish i could do with any unit 1- hold fire, 2- hold position
Just because i target something with the at gun, doesnt mean i want it to pick up and move about just because the target went out of sight.
Posts: 2396 | Subs: 1
OK so tank destroyers and AT-guns eventually got hold-fire. Very nice. But wait, isn't the Panther a tank destroyer? Why the heck am I forced to fire on infantry with it? Is it because it has a pintle mounted MG?
Every. single. vehicle. deserves hold-fire so they aren't just derp wagons. Please and thank you.
First, Panther is not a tank destroyer. It's a tank, and this thing should be more obvious in the game.
Secondly, I don't think a hold fire button or an "attack infantry" or whatever button will fix the problem. Relic should fix this as nicely as they fixed it in vCoh by making units prioritize targets.
For instance, in your example, if Panther fights with an infantry unit, and a tank enters into range, it should automaticaly fire at the tank
OR
Return fire to the enemy unit that produced the biggest damage while firing its first shot into your Panther.
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Posts: 70
Edit: Oh yeah, and it would be nice if they fixed the issue wherein tanks occasionally decide to drive right up to their targets and then refuse to fire at point-blank range. Even the assault guns do this, and I'm not sure what causes it because it happens when they have a clear line of sight with no FoW obscuring the target.
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