How long we have to face ISU witch one shoot everyhting?
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Seriously though it's fine.
Posts: 177
Permanently BannedThis is the only unit where i wouldnt mind a serious overnerf, it was OP for so long, ive seen it in pretty much every match since it was made OP, i dont think i need to see/use it for the next year anymore.
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Will probably get fixed (finally) next patch.
And then the next patch.
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And then the next patch.
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And then the next patch.
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Nerf the heaviest tank of the soviets and you might as well just take it out the game.
There are 1000 counters against it, please #adapt.
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Kreatiir - It one-shots vetted inf. Having vetted inf is a fun-point of CoH/CoH2.
If they changed the Sturmtiger to 1-second aim time, 10 second reload, would you say it's fine? It'd be more or less the same as an ISU. I'd argue AGAINST that just as I argue against the ISU-152.
"There are 1000 counters against it, please #adapt."
PLEASE LIST YOUR 1000 COUNTERS. OR ANY YOU CAN THINK OF. INCLUDE A REPLAY OF YOURSELF DOING IT.
Soviets need something to reliably fight Axis armour.
What they don't need (and what no army really needs) is a long-range, heavily-armoured, 1-shot-1-squad-deleting tank with a stun attack that freezes vehicles long enough to kill them.
I was against Tiger Ace, I was against Flamer HT and I'm against this. I'd accept a big Jagd/KT nerf too if they could just fix the ISU.
Or let's just buff the ele and Jagd to one-shot soviet inf then pose the question to the soviet ISU-lovers "IS THIS FUN?"
Posts: 976
Do we have to wait another year until somebody at Relic realize that ISU is still too strong? Since axis usually have 4-5 man squads ISU will oneshoot them pretty often. I know there was attempt to fix this but it still happens pretty often.
This situation you describe,to what game format does it apply ? 1vs1, 2vs2, 3vs3, 4vs4 Which one ?
The tiger do the same thing: Kill inf. squad or at_gun in one shot.
Thank you.
Posts: 177
Permanently BannedIf you going to nerf the ISU, maybe take it out of the game.
Nerf the heaviest tank of the soviets and you might as well just take it out the game.
Thats an odd logic. Its currently too strong, nerf it to a degree where it is useful but not the lol-unit it currently is.
There are 1000 counters against it, please #adapt.
Elefant + Jagdtiger = 1000
Or do you mean flanks? Flanks work in theory, but even less skilled players will support their ISU.
Take out the support first? The ISU will take out the units which you got to take out the support first.
Reduce the price and then reduce the effectiveness vs infantry significantly, i dont care but in a game where unit preservation and veterancy is that important a unit that oneshots all infantry and support weapons that often has no place...and then its even amazing vs tanks.
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Katitof - It counters all its counters except Jagd. Jagd is the only reliable counter if a-move is the only maneuver you know. EVen with a Jagd you need spotters and it can one-shot spotters. Feel free to post a replay of you countring an ISU in a close game to show your words aren't empty.
Fixed for you.
Yes, fighting ISU is annoying, no, its not OP, I've fought quite a few as both okw and wehr, no, they are not as dangerous as you try to make them seen if you were not roflstomped in early game.
2 Pumas or panzers with infantry push and they are scrap metal. Hell, a pair of normal PaK40 can scare them away.
L2P. Seriously, its nothing more.
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Yes, fighting ISU is annoying, no, its not OP, I've fought quite a few as both okw and wehr, no, they are not as dangerous as you try to make them seen if you were not roflstomped in early game.
2 Pumas or panzers with infantry push and they are scrap metal. Hell, a pair of normal PaK40 can scare them away.
L2P. Seriously, its nothing more.
This funny thing about this comment is that you can counter the jadgtiger the same exact way. So what are we arguing about now? If you can flank an unsupported super tank it will die?
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The ISU152 does not 1-shot everything. I think you have it confused with the Sturmtiger.
it one shots infantry squads if it lands in the middle of the squad (which it often does), even if youre trying to spread them out using drag+right click
honestly i'd rather see all long range anti-infantry ordnance (mortars, isu, artillery) changed so that their AoE is large, but their damage decreased. a squad as a whole will take a lot of damage, but wont run the risk of being squad wiped. currently there is no 'counter' to a random shell landing on a squad and wiping it. its all RNG based. sure, you can argue 'well dont be in the firing range', but some artillery is long range enough that this is realistically impossible (120mm, isu, infantry support gun but i ahvent seen it wipe squads often).
with a damage decrease and an aoe increase, long range firepower would in essence 'soften up' enemy infantry, to make your own infantry have an easier time attacking.
Posts: 100
Will probably get fixed (finally) next patch.
This is the only unit where i wouldnt mind a serious overnerf, it was OP for so long, ive seen it in pretty much every match since it was made OP, i dont think i need to see/use it for the next year anymore.
I really hope so. It is very annoying to face it almost every match.
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If you have nothing usefull to say just shut up.
I naturally regret that you are upset, but you have to accept that simply because you do not like the power of the ISU, is no reason to react in this fashion, to the simple observation that you must deal with it.. Because deal with it, Axis players must, unless and until another patch changes its powers. Put simplistically, there is the Elefant.....and then the longer question of why you allowed the ISU to be built in the first place....
It is high time, I think, to keep demanding replays from objectors to any unit from any faction, so that these discussions cease to take place in a vacuum of theory.
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Other ideas; use the Stuka as OKW, it deals a good amount of damage to it and the ISU is extremely slow so it cant dodge. If you can, use Truesight (or a halftrack) to sneak infantry by it, even 2 shreck squads kill it pretty fast and it can't run away, especially on urban maps. PaK 43 counters it, PaK 40s can scare it away somewhat. If you damage its engine, you've pretty much won since it's an absolute sitting duck. If you can, use a scout plane to reveal its position and plan a flanking attack; if you can get up close, it's scrap metal thanks to its horrible pathing and mobility. Elefant and Jadgtiger can also fight it toe to toe, and a friend of mine had some success with double Jagdpanzer 4s.
It's a pain to fight, sure. But so is the KT, which squadwipes just as much in my experience, yet I don't think they are too overpowered. The ISU can come too early, but that's a general call-in problem not unique to it.
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