soviet cheese
Posts: 467
I don't necessarily mind losing in a 'fair' game, but losing to these cheese strats really makes my blood boil.
Posts: 17914 | Subs: 8
You'll be surprised at results when you come to conclusion that none exist, because that is how the faction is made.
Posts: 578
Is anyone else sick of playing against soviet cheese strats? For example I just played against triple sniper + guards + heavy mortar spam on crossing in the woods as OKW and got stomped. I tried stukas, luchs and MG bunkers from fortifications doctrine and it was all useless.
I don't necessarily mind losing in a 'fair' game, but losing to these cheese strats really makes my blood boil.
Faced the exact same shit yesterday. Snipers + Guards and heavy mortars from Guard Motor. I did the exact same thing as you, got stuka and luchs. Even managed to catch his snipers with my luchs and killed 2 of them only to have them replaced. Eventually double T34s sealed my fate. Even though I killed 2, they were replaced immediately because he was floating so much fuel thanks to the fact that he doesn't have to tech. What pissed me of most was the fact that it was obvious he wasn't very good; He was losing squads here and there etc but his cheesy tactics allowed him to win.
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Posts: 871
1: You don't have to play against soviet cheese strats, only axis ones
2: You will see that the grass isn't always greener.
Posts: 1963 | Subs: 1
Posts: 122
The faction design is good when players make an effort to make conscripts first and then T1/T2 units (ie combined arms). It's just that some units are broken (eg ISU) and there are cheese starting strategies (m3 flamer starts, triple sniper squads and maxim spam, and waiting for heavy tnaks).
They have the lowest learning curve, and that's why people say they are "easymode".
You just have to get used to it, it gives Axis players more challenge.
Posts: 222
The only thing I think needs fixing is double/triple sniper which almost always results in a long frustrating game where ze germans just slowly bleed to death.
Posts: 467
Posts: 1221 | Subs: 41
The faction design is good when players make an effort to make conscripts first and then T1/T2 units (ie combined arms).
So the faction design is good when players play to lose? Which is what you are suggesting here against OKW.
Posts: 8154 | Subs: 2
The faction design is good when players make an effort to make conscripts first and then T1/T2 units (ie combined arms).
Conscripts are going to drain you mp during the whole game while not scaling, specially against OKW.
They MIGHT work with PPSH, on urban CQC maps, IF the opponent doesn´t go for heavy call in units/obersoldaten, on 1v1.
I don`t have a problem with cons, maxims, M3s... I think that`s all fair game and perfectly counterable.
The only thing I think needs fixing is double/triple sniper which almost always results in a long frustrating game where ze germans just slowly bleed to death.
+1
It´s a milimetrical game on wether you kill or not the snipers. You can win in a couple of seconds or fall into a spiral losing road.
Posts: 971
And you expect soviets to fight OKW with cons and penals? Against OKW it not a choice. Either cheese it up or die.
People doesn't seem to understand how fucked is soviet infantry against OKW.
Till next patch we will only see sniper/guards, maxims and M3, because is the only thing that works. In 2vs2 is even more unbalanced.
Posts: 1705
People doesn't seem to understand how fucked is soviet infantry against OKW.
Till next patch we will only see sniper/guards, maxims and M3, because is the only thing that works. In 2vs2 is even more unbalanced.
Again whats ur excuse for using those vs ostheer?Soviets cheese because they can..they require low level skill and easy to abuse a-move noob faction.
Posts: 390
Permanently BannedPosts: 971
Again whats ur excuse for using those vs ostheer?Soviets cheese because they can..they require low level skill and easy to abuse a-move noob faction.
Why are you implying that I use maxim/sniper spam against ost??
Didn't I make clear that I was talking about Soviet vs OKW? Even so, current gren/LMG spam requires the use of cheese tactics too, as they negate all soviet infantry too.
By the way, try to do a maxim spam using only A-move. Maybe you will be surprised of how easy is to get raped if you do that.
As a soviet player I will say again: cheese tactics are extremeyly boring to use, and I'm sure most players that use them would prefer to play with combined arms and more infantry play. I for one will love to use penals, but as Omega_Warrior and Aerohank said, currently using them against a equally skilled OKW player means to lose.
We've asking since a lot of time too relic to buff penals, SU76, T70 and perhaps place Conscripts in a place where you don't feel that you're wasting manpower and fuel making them and their upgrades.
Currently only snipers, maxims and ZiS are the only units that doesn't get outclassed for doctrinal units, so it's not strange that they're the only ones soviet players use intensively.
Posts: 440
Name one single strat that is not "cheese".
You'll be surprised at results when you come to conclusion that none exist, because that is how the faction is made.
I cannot believe i'm agreeing here...
Every faction right now, except maybe Ostheer is tailored for ultra-cheesy spam or blob intensive strategies.
OKW blob to deal with Soviets...Soviets spam to deal with OKW...US blob like PE on roids...Ostheer need combined arms and professional-level micro to be competitive...
It's a vicious circle.
Posts: 971
I cannot believe i'm agreeing here...
Every faction right now, except maybe Ostheer is tailored for ultra-cheesy spam or blob intensive strategies.
OKW blob to deal with Soviets...Soviets spam to deal with OKW...US blob like PE on roids...Ostheer need combined arms and professional-level micro to be competitive...
It's a vicious circle.
Is less frequent that the above mentioned, but Ost also have LMG spam + Tigers.
I don't know 1vs1, but I suppose it should be the most creative and strategic game mode, but 2vs2 is just the same cheese in every faction time and time again.
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