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russian armor

OH HT - Now redundant?

9 Aug 2014, 23:46 PM
#1
avatar of Warthrone

Posts: 205

Permanently Banned
I see little use for this little bad boy in this day and age and its flame upgrade is way to expensive and comes out too late (BF2) to be effective.

Would be nice to give it heal options like the US truck and a HP and armor increase when upgraded with flame since it dies quite quickly to US blobbing. Should see more use around then consiering its price.
9 Aug 2014, 23:50 PM
#2
avatar of Death's Head

Posts: 440

I never use it anymore nor do I see it used. WFA made a lot of Ostheer units useless or counter-intuitive.

You build T1 for Grens and T2 for PaKs, T3 for StuGs and then wait for Tigers...
10 Aug 2014, 00:02 AM
#3
avatar of Kronosaur0s

Posts: 1701

Better get a 222 out instead of this, you know, in case some american gets a lightvehicle.
10 Aug 2014, 00:03 AM
#4
avatar of Warthrone

Posts: 205

Permanently Banned
I never use it anymore nor do I see it used. WFA made a lot of Ostheer units useless or counter-intuitive.

You build T1 for Grens and T2 for PaKs, T3 for StuGs and then wait for Tigers...


Yes its sad. Really like the HT to be useful. But blobbing is ruining the game tactically.
10 Aug 2014, 00:03 AM
#5
avatar of Warthrone

Posts: 205

Permanently Banned
Better get a 222 out instead of this, you know, in case some american gets a lightvehicle.


Yep :(. Sad to see it extinct.
10 Aug 2014, 00:21 AM
#6
avatar of Dullahan

Posts: 1384

I still like it. I use Storm Doctrine a lot, so the riegal mine is useful.
10 Aug 2014, 00:35 AM
#7
avatar of Cardboard Tank

Posts: 978

I build the HT in almost every game. It´s quite cheap and I need it for the reinforcing ability. This more than pays off.

The flame halftrack upgrade however has been made useless. It relied on the shocking effect of arriving early, punishing every opponent who didn´t go for early AT. Now it arrives 2 mins before the first T-34. A way too narrow window.

The basic halftrack is still useful though, don´t exaggerate.
10 Aug 2014, 01:17 AM
#8
avatar of m00nch1ld
Donator 11

Posts: 641 | Subs: 1

Soviet players spammed mines, guards, at nades and flamer ht was still a problem. Its sad we dont see it anymore.
10 Aug 2014, 01:57 AM
#9
avatar of The_Courier

Posts: 665

I still build it from time to time. It's great if you need to reinforce your frontline, or get a unit to a hotspot, or beat a heavy Maxim user by delivering LMG grens or PGrens behind his wall. However, you'd better have a doctrine with smokescreen if you don't want it to be scraped by the first T-34 that comes out.

I certainly see it far more then the Soviet HT.
10 Aug 2014, 01:59 AM
#10
avatar of ShadowTreasurer

Posts: 122

It's always been a 2v2 unit.

In 1v1, it's never good to get this unit in early-mid game because it costs so much fuel. It's more important to get T3 tanks out quickly than delay it. Plus Ostheer T4 is too expensive.
10 Aug 2014, 02:40 AM
#11
avatar of symbolsix

Posts: 71

I still like it. I use Storm Doctrine a lot, so the riegal mine is useful.


I've always been curious - how is the riegal mine different from the pioneer AT mine?
10 Aug 2014, 02:49 AM
#12
avatar of Arclyte

Posts: 692

I build it every time I play OH

luftwaffe medical drop + halftrack = never leave the field again



I've always been curious - how is the riegal mine different from the pioneer AT mine?


riegal mine is a guaranteed heavy engine critical and does less damage than teller mines (or it might be the other way around)
10 Aug 2014, 03:37 AM
#13
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post10 Aug 2014, 02:49 AMArclyte
I build it every time I play OH

luftwaffe medical drop + halftrack = never leave the field again



riegal mine is a guaranteed heavy engine critical and does less damage than teller mines (or it might be the other way around)


Riegel = inmobiliize. Theres a difference between a crawling tank and a stuck one.

Riegel = 400dmg
Teller = 500dmg
10 Aug 2014, 10:41 AM
#14
avatar of OZtheWiZARD

Posts: 1439

I only use it to support weapon teams heavy strats. I keep it at the back reinforcing rather than fighting.
10 Aug 2014, 11:10 AM
#15
avatar of Bulgakov

Posts: 987

Yeah, I really like it as a reinforcement point and for pushing shocks around.

Also, you can do little missions behind the lines with a minesweeper pioneer and a shrekked Pgren. The car drives over mines with the minesweeper guys.


It used to be a cheesy shock unit like soviet flamer in HT. But I'd prefer that both HTs were more difficult to cheese around with. So I say keep Ost HT lik this and nerf the sov m3 to hell.
10 Aug 2014, 11:59 AM
#16
avatar of Kothre

Posts: 431

I love that halftrack. Helps me keep my grenadiers reinforced. Just have to keep it behind your infantry is all.
10 Aug 2014, 12:19 PM
#17
avatar of ofield

Posts: 420

The sdkfz 251 frontal mg has more dps than the not upgraded sdkfz 222. I think the HT is not a bad choice.
10 Aug 2014, 23:41 PM
#18
avatar of Warthrone

Posts: 205

Permanently Banned
HT is ok for team games. Not viable for 1v1. This needs to change
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