Which is why improving kubel efficiency against snipers is probably the best solution.
No, Kubel already is too efficient against infantry.
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Which is why improving kubel efficiency against snipers is probably the best solution.
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Maybe if you're lucky, but an M3 will easily handle a Kuebel (which is a given if he went snipers).
The damage on the M3 wrecks the Kuebel, making it impossible to advance with it.
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No, Kubel already is too efficient against infantry.
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At Vet 1, Pumas get Aimed shot, which easily kills snipers since it never misses.
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ummm... what? maybe if you charge at it from the front. otherwise it just dies. kubel is garbage against soviets, its alright against america noobs who charge it with 3 rifles from the front and don't bother flanking. otherwise it dies. you can only go straight back or forward or else the driver will start doing some doughnuts in front of the enemy instead of simply driving away.
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Kubel *could* kill a sniper, I'd say it's more of a soft counter than a hard counter. Short range, not that fast, not so effective vs retreating snipers and paper in front of an M3.
They should swap the M3 for the Kubel you could easily chase down snipers with an M3 if only the Kubel was defending.
But snipers with an M3 behind them = no Kubelcounter :/
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As I said, vet 1 kubel detect ability reveals any sniper within a huge radius. The hard part is getting it to vet 1 without losing it to m3 bullshit.
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If the soviets didn't have the m3, the kubel would be bs against them.
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That doesnt mean that it's ok for the m3/flamer to abuse OKW (and Ostheer) in early game.
The only problem with the m3 is that it comes out too early, < 2 minutes. The fuel increase of m3 from the previous patch didnt change this from happening. I'd prefer if they found a way to make it arrive a bit later (atleast 3:30) and get a small buff.
It would be more fair if Soviets were forced to atleast have 2 conscripts on the field before getting T1/T2 units. It's against its faction theme/design to forgo conscripts and that's why m3 flamer starts (and maybe only getting several maxims first) are cheese.
I would like to see the changes to the long range damage that relic intends to implement for soviet infantry before calling for such change.
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What good does the 2 man sniping team do for the game?? All i see it creates a lot of problems, just like all soviet support team crew size does...
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It bleeds for 90 mp every time you kill the spotter.
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Permanently BannedWhat good does the 2 man sniping team do for the game?? All i see it creates a lot of problems, just like all soviet support team crew size does...
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