Finally a reason for Relic to Nerf that BS
6 Sep 2014, 19:45 PM
#81
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i keep seeing people mention the OKW flaktrack; how do you make it shoot the enemy? mine just shoots up the terrain.
7 Sep 2014, 00:41 AM
#82
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You've never killed a vehicle with a satchel charge?
Not to be relied upon of course, but with restricted mobility and/or luck it is possible
Did it the other day to an elefant. 2 satchels and it was destroyed.
Considering that Penals have no AT and scale uselessly into late game, would it be worth making satchels work in the same way to a sticky bomb in that they stick to the target tank...? With a small price increase to go with it? I can see it giving Penals a place finally late game...
7 Sep 2014, 01:00 AM
#83
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Posts: 1130
i keep seeing people mention the OKW flaktrack; how do you make it shoot the enemy? mine just shoots up the terrain.
Thats in my opinion the bigger issue. kubel doesn't need changing the okw flack track is in need of serious buffs. a functional FT would mean that both the m3 and the snipers are a lot less effective.
7 Sep 2014, 01:31 AM
#84
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Did it the other day to an elefant. 2 satchels and it was destroyed.
Considering that Penals have no AT and scale uselessly into late game, would it be worth making satchels work in the same way to a sticky bomb in that they stick to the target tank...? With a small price increase to go with it? I can see it giving Penals a place finally late game...
Fits both gameplay and theme
Me like
7 Sep 2014, 01:49 AM
#85
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Posts: 1963 | Subs: 1
You've never killed a vehicle with a satchel charge?
Not to be relied upon of course, but with restricted mobility and/or luck it is possible
Penal Shock Squad of Elite Death
http://www.youtube.com/watch?v=k7u5L4_vagw
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