The rifleman in jeep
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- ok, I think they use it like the soviet scout car so the treatment must be similar. As ostheer, I believe I would not build anything but grenadiers in the first stage and then I would rush it to upguned Scout Car. Flankable units like mgs or mortars are not desirable in this situation. OR - most americans don't upgrade to frag grenades, so maybe if you garrison a building with your mg will be safer for it. That goes in the grens' case also.
- as OKW volks - many of them - plus schrecks. Plus 1-2 pios. Rachetenwerfer has an incredible long aiming time so I wouldn't count on it to much.
That's just theory, I repeat, never met this strategy yet.
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Never encountered this yet. But here is my ideas:
- ok, I think they use it like the soviet scout car so the treatment must be similar. As ostheer, I believe I would not build anything but grenadiers in the first stage and then I would rush it to upguned Scout Car. Flankable units like mgs or mortars are not desirable in this situation. OR - most americans don't upgrade to frag grenades, so maybe if you garrison a building with your mg will be safer for it. That goes in the grens' case also.
- as OKW volks - many of them - plus schrecks. Plus 1-2 pios. Rachetenwerfer has an incredible long aiming time so I wouldn't count on it to much.
That's just theory, I repeat, never met this strategy yet.
The difference between M3 and Jeep is that you need a building to get an M3 then you have to wait for an M3 to build. The USF can get a jeep at 0 CP with no wait. Get 1 or 2 rifles then a jeep. If you have no OKW mate then you're in for a hell of a beating. You will probably survive it due to your preservation but its best to fast tech to an AT Gun as wehr.
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The first engagement with the jeep you'll probably have to insta retreat. Once youve gathered your
forces, try to lure the jeep into a trap using damaged squads and quickly focus fire and kill it.
If you can survive the early game against jeeps you'll have a fairly easy time in the mid and late game since the mechanized doctrine doesn't offer too much.
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Sturmpios are Grenadier Pfaust are you're only early game "counters" to it, but only if they have support with them.
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The difference between M3 and Jeep is that you need a building to get an M3 then you have to wait for an M3 to build. The USF can get a jeep at 0 CP with no wait. Get 1 or 2 rifles then a jeep. If you have no OKW mate then you're in for a hell of a beating. You will probably survive it due to your preservation but its best to fast tech to an AT Gun as wehr.
Even with that, dodge TRUCK arrives a bit later then M3.
US needs to acumulate 20 fuel to get it, soviets only 5.
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Even with that, dodge TRUCK arrives a bit later then M3.
US needs to acumulate 20 fuel to get it, soviets only 5.
That will let you some time to gather a small gren blob kept together of course. I wouldn't use any kind of flankable units, though.
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Even with that, dodge TRUCK arrives a bit later then M3.
US needs to acumulate 20 fuel to get it, soviets only 5.
Don´t you start with 15 fuel as Americans ? It´s still 5 fuel for both but without spending MP and fuel on T1, and waiting the construction time of the M3. AND without losing capping time at the beggining. AND stronger since Rifles > CE/Penals/Cons
If double OH: fast tech T2 for either pak40 or 222. Vs double american i would say pak40 instead of 222 cause you might face a AA HT (which renders the 222 useless). Use 3 grens 1 mg to stall the jeep.
If OH + OKW: you can invest a bit more on T1 play with more Mgs and make your partner get a rakentenwerfer
Use houses, DO NOT PUT MG42 inside houses unless you have a gren nearby and even then i wouldnt do it.
Do not go for the faust unless you have something nearby to finish it off (another faust, rak or maybe an MG). He is just going to dismount rifles, chase you, exit crew and repair.
Bars aren´t the problem since by the time it arrives it should just be like some DP Guards inside. By that time you should have plenty of counters are your disposal (Pak, mines, rak, shrecks, 222, mines).
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If he charges head on.i have no issues.My issue is when he gathers around 2 rifles outside mg arc...then sends his rifle in jeep to flank my mg's arc but he doesn't charge..he keeps up a steady long distance fire on my grens which unfortunately kills models quite quickly due to rifles power unlike m3.The grens long range shots are very slow to dmg the jeep and my models start falling.Now if i try to charge the jeep he'll back out and my army is out of position and vulnerable to rifles.If i reposition my mg he sees it through his jeep LOS and charges in his rifles.This twin prong assault often leaves me very vulnerable.On top of this he can run down retreating squads well too.
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Play more US, less axis...you'll complain about them less and you'll learn about how the allies operate.
This!
You're complaining about an early MG in USF hands. Play some USF games vs early German MG/Kubel and you'll find a way to counter it.
I give you a hint: Key is in flanking.
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