Abandon vehicle occurring more often?
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Nice idea, but just doesn't have a place in competitive play. People can enable it in custom games if they want or something.
Posts: 4928
Hardly, as the videos illustrate I was rewarded for base rushing by having my stug remain intact while my opponent lost his tank trying to destroy a stug that was abandoned for the second time in 10 seconds!
The second video shows the same situation, rewarding the player that rushed right next to my base with my scout car.
Abandon is a joke and I think should be removed from the game.
On the contrary, I've seen failed T-34/85 or Panther rushes turn games around because one guy got way too cocky with his shiney new tank and spearheaded the enemy lines without support. The tank was abandoned behind enemy lines and turned against it's former master.
My only other comment is that Panzerfaust, AT Grenades, and AT Rifle Grenades should be able to target abandoned vehicles to destroy them. Possibly also allow Engineers and Pioneers to scuttle abandoned tanks for a low or no cost.
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I played a game 2 days ago where I had 1 3 crits on 3 different tigers and 2 abandoned ones. I could here the RNG god laughing hard.
It's just something you don't want to see happening in big tourneygames.
Posts: 896
Abandon is a joke , it needs to go out of competitive play / multiplayer. It's a cool thought , like the cold tech blizzards, but in the game it's just stupid.
I played a game 2 days ago where I had 1 3 crits on 3 different tigers and 2 abandoned ones. I could here the RNG god laughing hard.
It's just something you don't want to see happening in big tourneygames.
They can keep it as an option for custom games along with the stupid blizzards.
Posts: 2742
The problem, I see, is that abandonment happens at very odd times, and results in an incredible slingshot of army power. (Losing a panther or an ISU and giving the enemy one is a rather game changing swing.)
If it were to function in a more sane manner, the abandonment that occurs as an alternative to death should result in a salvageable wreck that first has to be repaired before recrewed.
This would give the player losing the vehicle a slight window of time to return to the field. Usually the vehicle has a main gun destroyed and a damaged/destroyed engine to begin with, but a requirement to repair the wreck to a recrewable state in cases of abandonment would make for less of an impact.
At the very least it would give a better window of time to destroy an abandoned vehicle before it gets repaired by the enemy.
Putting an mg42 in a bad spot and letting the enemy kill and steal it can be incredibly game changing too, but that's a very beloved feature.
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Could be interesting, we have loads of vehicle crits that are not used at the moment. Stuff like driver injured, gunner injured etc. These could be tied to vehicle crew health.
This could be interesting. On the other hand...could we decrew tanks with flame weapons ? M3 clowncar
Posts: 4928
If it were to function in a more sane manner, the abandonment that occurs as an alternative to death should result in a salvageable wreck that first has to be repaired before recrewed.
This is a good idea actually. Not sure how it would work though, the easy way would be for an 'Immobilized' or 'Engine Destroyed' critical to trigger, but that would favour Americans because they can ignore criticals.
This could be interesting. On the other hand...could we decrew tanks with flame weapons ? M3 clowncar
This was actually planned early on in the game's development, but it never made it into the game. I assume it was dropped because it didn't work out favourably for gameplay.
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Wait, I don't have the American faction to see for myself, but what is it about them allows them to ignore criticals?
Their Tank Crews, Assault Engineers, and maybe Rear Echelon (not sure on those) have an ability that instantly repairs any critical damage to the vehicle. So crit-locking an abandoned vehicle would force all 3 factions to repair to to full before using it, while the American could just walk up to it with the right squad and have it fully mobile and ready to flee to a safer repair location.
Posts: 896
Their Tank Crews, Assault Engineers, and maybe Rear Echelon (not sure on those) have an ability that instantly repairs any critical damage to the vehicle. So crit-locking an abandoned vehicle would force all 3 factions to repair to to full before using it, while the American could just walk up to it with the right squad and have it fully mobile and ready to flee to a safer repair location.
Which is complete bs, and should be removed from the faction except for possibly the armor commander.
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But if you have vehicles going up against At guns and tanks itll rarely happen.
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