Laser-Homing AT Grenades and Rifle Grenades
Posts: 322
Either you turn all those 4 thing back to COH1 mechanic or you turn them all into homing missle 100% hit.
You can't just : I would like my A and B to go to school and become doctor and C & D can become some lowlife.
Posts: 118
Posts: 379
With the current system it makes it very easy to interpret the battlefield - does this unit have the ability to use an at weapon? Yes/No - Then I need to stay X distance away to avoid a hit.
They cost munis, and without them M3A1, Jeeps, and Scout Cars would dominate the early game.
Posts: 2272 | Subs: 1
Posts: 1963 | Subs: 1
Im so glad its not like the coh1 faust which was basically useless. the current mechanics make the game less clicky-clicky micro orgy but rather focus on good positioning/using truesight/intelligent encirclingBut, what do you mean coh1 faust useless? I like it better than the currrent faust.
Posts: 48
They we're used to blow tracks off vehicles and the like, there is no reason they should be doing half the health of a Skdfz 222.
Posts: 752
The game has a degree of command lag, so auto-hit is sort of necessary compromise.
Just dont get into range in the first place.
Posts: 1158
Posts: 37
Increase the damage...
Make it RNG like virtually everything else in the game?
Posts: 1384
Hoorah + At grenade has always been supreme fucking bullshit.
I want an icon that says "hey, these guys have an AT weapon" or something at the very least.
Posts: 440
Posts: 8154 | Subs: 2
Yeah...because games are won and lost because of a couple rifle nades....
Mines wins game, don´t lose squads. If an AT Nade/Faust penetrates or not can be enough reason to determinate the result of a match.
Posts: 306
Posts: 1439
Posts: 17914 | Subs: 8
Would rather have them all gain range but lose homing.
And no vehicle was ever hit again.
Forgot already how it was for rifles and panzerfusiliers?
Posts: 1439
And no vehicle was ever hit again.
Forgot already how it was for rifles and panzerfusiliers?
You can adjust animation to compensate for this. Dota 2 uses this system for majority of its stuns and it works.
Posts: 17914 | Subs: 8
You can adjust animation to compensate for this. Dota 2 uses this system for majority of its stuns and it works.
Dota2 doesn't have random soldiers dancing and prancing before they execute your command.
Posts: 306
And no vehicle was ever hit again.
Forgot already how it was for rifles and panzerfusiliers?
Katy, were vehicles hit by Pzfausts in vCOH?
Posts: 17914 | Subs: 8
Katy, were vehicles hit by Pzfausts in vCOH?
Sure they were, but not everyone had to count on blind opponent or PE ATHT to immobilize it first.
Posts: 1970 | Subs: 5
Livestreams
52 | |||||
39 | |||||
27 | |||||
11 | |||||
4 | |||||
157 | |||||
24 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.35057.860+15
- 3.1110614.644+11
- 4.643231.736+3
- 5.276108.719+27
- 6.306114.729+2
- 7.921406.694-1
- 8.262137.657+3
- 9.722440.621+4
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
35 posts in the last month
Welcome our newest member, Hende779
Most online: 2043 users on 29 Oct 2023, 01:04 AM