Oberkommando West: Elite Armored Doctrine (Feedback)
Posts: 381
the p4's are only good in 3v3 and 4v4 where you can spam like 6 of them. but they WILL fail when you meet up with the heavier medium allied tanks or IS-2. the only succesfull things i have them do is go suicide on a katushka, b4, and flanking ISU while kingtiger takes shots. the flanking ISU is only good after you destroy their defenses, so it really makes these p4's only good for suicide missions at the point they come out. I say lower cp to 7.
Posts: 129
I was so disappointed when I realized that by getting commander I have to relinquish the MG, which is my instant upgrade upon callin' on KT.
any battlegroup is nice in theory, so is the Pz4's I guess.. but when will you ever have to extra 200 fuel lyin' around with OKW ?
and HE rounds ?!? they must be bugged no?! First time I activated that ability I almost pissed myself ! It looked like someone left my KT's turret cover open over the rainy night and all my munitions got soaked till complete uselessness lol ;X one word "duds"
Posts: 1225
Posts: 1637
As I like the parable OKW is an inversed Soviet faction in alot of ways. Instead of numerous cheap and specialized they are small expensive and specialized.
I feel like I am trying to bring an SU85 to every battle with them. Its great if their is armor but oh crap there is only an infantry blob with Bazookas....sigh....(Panther Puma JP4)
So the P4s fill that gap for me. JP4 behind P4s is excellent Synergy if you can get the fuel for it. And I dont need to tech to every building.
Posts: 3552 | Subs: 2
lol i used the heat rounds today. it was like taking a club to a gun fight. it was like a slow motion turd hitting the E8. a kingtiger shooting this looked about as good as it worked. fucking retarded ability. why not TUNGSTEN rounds? they are high velocity AT rounds? no can't have something that makes sense for Germans, like the field repairs, they should have been on ost doc not okw, but that would make sense.
I know I am not going to win any friends by mentioning "reality", but the Germans were short of tungsten by the time of the late 44/45 battles for a variety of reasons not least that the allies out bid them for the very limited supplies availible
Posts: 3552 | Subs: 2
I like it personally. Because OKW lacks Generalist Armor or any decent AI armor that isnt the massively expensive KT.
Which does beg the question, if that is what you want, why aren't you playing OKH in the first place?
Posts: 1225
I know I am not going to win any friends by mentioning "reality", but the Germans were short of tungsten by the time of the late 44/45 battles for a variety of reasons not least that the allies out bid them for the very limited supplies availible
Since when did "reality" figure prominently in this game? "Reality" is a pretty bizarre notion if you want to have a fun, balanced game.
Posts: 4928
I know I am not going to win any friends by mentioning "reality", but the Germans were short of tungsten by the time of the late 44/45 battles for a variety of reasons not least that the allies out bid them for the very limited supplies availible
It wasn't that they were short of Tungsten, it's that they decided it had better industrial applications other than being flung at enemy metal boxes hundreds of meters away.
Gotta say, given the performance of the Puma's 50mm gun, I have to assume they're using Tungsten rounds for that
Posts: 29
I think the costs should be lowered. And I also endorse the fact of scrapping the PIV's (which I know will not happen) and replacing it with a Tiger Ace equivalent, but in a Tiger II form (maybe not with instant Vet 5, however). This may seem overpowered at first, but it makes more sense than sending out lackluster PIV's as opposed to an elite King Tiger, maybe one that comes out with all of the doctrine's abilities that can be used for free as opposed to Vet.
Posts: 4928
Posts: 2053
Anyways, for sure HE rounds and the repair ability need to be revised. They are pretty crap abilities. :/
Posts: 1637
Which does beg the question, if that is what you want, why aren't you playing OKH in the first place?
No linear tech. More than just grens. Aggressive nature if the faction. Lacking general armor is a weakness not a strength. It's like having a single Sherman call in to supplement soviet T4.
On another note why is that a common retort. Even wit similar unit roster Ost and OKW do not play the same at all.
Posts: 4928
Oh well, shit happens. What needs to be done is simply buff Elite Armoured so that it may be as viable as any other Doctrine.
Posts: 29
You just love heavy tanks, don't you Aces?
Yeah I do. It's just great the kind of effects that the heavies can have on a battle. It's also fun to watch and come up with ways to counter them and take them down, almost like some sort of boss battle.
Posts: 4928
Signal Relay, not sure how it works so I won't really comment on changes.
Critical Repair is bad. It costs more than Vehicle Repair and the US Counterpart, which is also instant. Vehicle Repair is not only cheaper, but the arbitrary thread of decrew isn't there. Reduce the cost, and possibly get rid of the decrew threat.
HEAT Rounds, make 'em passive, and more accurate. This would have the side-effect of making the Panzer IV's more worth it, or making the Commander more favorable overall.
Panzer Commander, decrease the cost of his artillery, and increase his sight range. Currently it's hard to justify getting him over an MG 42 mount.
Panzer IV call-in, reduce to 7 CP's. They're comparable to a Sherman Tank with none of it's abilities and worse anti-infantry, they are not worthy of 9CP like the T-34/85 is.
Alternatively, buff the Panzer IV's, perhaps in armour, health, or penetration. This call-in has to compete with the Panther, which is a staple of OKW play.
Posts: 320
Posts: 4928
On the other hand, a J for a fuel starved faction makes sense, they just need to make it more worthwhile, which currently, it isn't. Much to my disappointment, being a fan of the Panzer IV.
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