Bulletins don't actually stack!?!
Posts: 79
If anyone has two or more of any 'uncommon' or 'rare' bulletins that effect the cost of an ability then please stack them and test to see if the price is effected multiple times or only once.
So this all basically means that Relic need to change their official statement to something like "Duplicate 'common' bulletins do stack, but 'uncommon' and 'rare' ones [insert if they stack or not here]. Sorry for all the confusion. We do know what we're doing...honest!"
"The one thing they did do right, and all credit to them, is the Free Commanders"
Posts: 522
Posts: 3552 | Subs: 2
(Faust, Cold weather upgrade) - stuff that costs munitions and can be verified
Stuff like cooldown, accuracy and the like is a lot harder to look at
It would be entirely consistent for some to stack and others not to and nobody can really check except Relic, who as can be observed aren't able to consistently tell us if they are suppossed to stack od nor
Posts: 1021 | Subs: 1
The 'common' ones do. It's harder to test the 'uncommon' or 'rare' ones due to the type of bonuses they provide.
Are you sure about ALL commons? dispatch and munidecreasebulletins seem to stack. but are you really sure about the other ones, like the accuracy increases?
this shit sucks hard
Posts: 1157 | Subs: 2
Posts: 79
Posts: 658
Posts: 79
As for if Relic thought it though, i.e. balance for the possible types stacked, I seriously doubt it.
If they remove the stacks then we can add 'bulletins' to the list of worthless unwanted duplicates.
Posts: 1439
I don't know if they stack or not but if they do than this is a glitch.
I hope. Who knows about Relic.
Posts: 79
I agree it is potentially very unbalanced, but the thought of all the duplicate bulletins being worthless is too disturbing to entertain.
Hopefully Relic will drop in with a message on Monday, to let us all know exactly what the situation is...
Posts: 15
Posts: 1157 | Subs: 2
This is what +14% range looks like, which is two Molotov cocktail bulletins stacked:
I did a test w/ only the single 7% and the double (supposed) 14% and they were the same, maybe my eyes deceived me, but I'd like to see a picture of the squad in the same spot with the 7% circle.
Also, your conscripts have a great sense of humor
Posts: 322
They did stack: Reload only 50 seconds now.
A lot of Russian / US medium tanks are screaming like little girl in my 2vs2 right now lol.
Posts: 19
Posts: 198
That would suggest that most of those bulletins stack.
But I might as well be wrong, since I just briefly glanced over the files and the ability for bulletins to stack might be defined in a completely different place than which I've checked.
Posts: 17914 | Subs: 8
I test with the Sturmtiger 5% reload faster by putting 2 of them together.
They did stack: Reload only 50 seconds now.
A lot of Russian / US medium tanks are screaming like little girl in my 2vs2 right now lol.
Sturmtiger reload IS 50sec
Posts: 177
Permanently Banned"Sure, sure your Grenadiers shoot 3% more accurate now. Oh you cannot notice that? Yes that is intended, because balance and stuff."
Posts: 79
"my tanks do more damage, look at the damage they are doing!"
"It seems to be exactly the same to me"
"SHUT UP! DON'T MAKE ME CALL IN A TANK SLIGHTLY FASTER TO USE AGAINST YOU!"
Ironically just thinking units are performing better may cause players to be more risky with them, and thus actually get more gains out of them, with or without any actual buffs.
Based on the same line of thinking I'm sure the entire war spoils system is a psychology test to see how many duplicate drops it takes to drive somebody insane - the average is around 5 faceplates or 4 victory strikes.
Hopefully Relic will leave a message on here later today to give an official announcement on if 'uncommon' and 'rare' duplicate bulletins stack.....what? Why is everyone laughing? They will...probably...maybe...!
Posts: 3552 | Subs: 2
Posts: 640 | Subs: 1
Let me repeat that.
I just got a bulletin that lets the Jagdtiger call-in ability recharge 10% faster.
Think about it for a second.
That is all.
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