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russian armor

Are you going to fix the fucking vet 2 company or not?

18 Jul 2014, 16:36 PM
#1
avatar of Porygon

Posts: 2779

280 MP Vet 2 Rifles call in straightly at 0:00 first second, you seriously think it is fine?
18 Jul 2014, 16:47 PM
#2
avatar of OZtheWiZARD

Posts: 1439

No, it's not.
I expect balance patch coming soon.
18 Jul 2014, 17:00 PM
#3
avatar of Highfiveeeee

Posts: 1740

What? I expected at least that they cost fuel.
18 Jul 2014, 17:13 PM
#4
avatar of iDolize

Posts: 81

jump backJump back to quoted post18 Jul 2014, 16:36 PMPorygon
280 MP Vet 2 Rifles call in straightly at 0:00 first second, you seriously think it is fine?


It's a rare commander for a reason.

Get a kublewagon.
18 Jul 2014, 17:17 PM
#5
avatar of ilGetUSomDay

Posts: 612

jump backJump back to quoted post18 Jul 2014, 17:13 PMiDolize


It's a rare commander for a reason.

Get a kublewagon.


unfortunately vet two rifles have AT rifle nades that have almost the range of the Kubel wagon's machine gun. Its not fair just because it is rare
18 Jul 2014, 17:18 PM
#6
avatar of MilkaCow

Posts: 577

jump backJump back to quoted post18 Jul 2014, 16:36 PMPorygon
280 MP Vet 2 Rifles call in straightly at 0:00 first second, you seriously think it is fine?


Has there been a balance patch in the mean time? Nope.
I think Brad or Peter even said on a stream that they will get changed.
18 Jul 2014, 17:23 PM
#7
avatar of beemer8

Posts: 104

Its the new tiger ace comander for us ;-). They will definitely do somthing about it, its game breaking. Vet 2 rifles for nothing. Other then having the commander. Its way yoo much power too early even if it slow down there vet to getting to vet 3. does it delay build time alitle ? But theres no down side to this comander it has everything you want
18 Jul 2014, 18:43 PM
#8
avatar of BartonPL

Posts: 2807 | Subs: 6

I totally don't understand the idea of making ability that gives a lot of vet for units, wouldn't it be better to be passive ability giving like +25% more exp (for all - Elite doc for Ostheer and rifles for this USA doc)?
18 Jul 2014, 20:21 PM
#9
avatar of S73v0

Posts: 522

I totally don't understand the idea of making ability that gives a lot of vet for units, wouldn't it be better to be passive ability giving like +25% more exp (for all - Elite doc for Ostheer and rifles for this USA doc)?


This already is a much better idea right here, gj Barton :snfBarton:
18 Jul 2014, 21:29 PM
#10
avatar of VetLolcake

Posts: 342

Permanently Banned
jump backJump back to quoted post18 Jul 2014, 16:36 PMPorygon
280 MP Vet 2 Rifles call in straightly at 0:00 first second, you seriously think it is fine?


Rifleman are already ridiculously OP with no Vet.

But again Lets Nerf OH and OKW to make up for it. and Buff sovs and US. IDIOTS
18 Jul 2014, 21:54 PM
#11
avatar of Dullahan

Posts: 1384

They don't spawn vet 2, they spawn vet 1 and get v2 fairly soon.

18 Jul 2014, 21:56 PM
#12
avatar of Zupadupadude

Posts: 618

Unupgraded and with no vet they aren't OP.
19 Jul 2014, 03:16 AM
#13
avatar of VetLolcake

Posts: 342

Permanently Banned
Unupgraded and with no vet they aren't OP.


Rifleman are OP regardless if they have vet or not. They then become terminator machines that nothing can stop once they get brownings. Its amazing that they can melt an MG42 from the front and relic thinks this is OK.
19 Jul 2014, 03:18 AM
#14
avatar of Nalano

Posts: 18

jump backJump back to quoted post18 Jul 2014, 17:13 PMiDolize
It's a rare commander for a reason.


Oh god I hope that's not the reason.
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