July 15th patch?
Posts: 813 | Subs: 1
Posts: 542
God knows what the Veterancy changes mean (what cost adjustments, there were none for those units since release).
Posts: 1708 | Subs: 2
For example a panzerfusilier is worth 290mp and it's stats are adjusted to be worth 290mp. To get to vet 1 they should require 580xp and then vet 2 should be 1160xp however at the moment they require 400xp for 1 then 800xp for 2. This means they vet up faster than they should.
Posts: 198
I still can't believe they made it consistently pen the Sherman front armor lol. That's the toughest tank we get!
OKW's Flak HQ? Wouldn't call ~28% "consistently".
Posts: 978
Well, I´ll enjoy spamming those LMG Grens again then.
Posts: 1963 | Subs: 1
Ah, so we are back to not building PGs at all again? They were almost useful the last patch. I actually built them from time to time.
Well, I´ll enjoy spamming those LMG Grens again then.
At least now I can be confident that my MP won't go wasted into the Panzergrenadiers that are now used for watching the weapon crew's flank.
Posts: 1026
OKW's Flak HQ? Wouldn't call ~28% "consistently".
Fair enough but considering RoF it's not like it's some rare fluke occurrence. It's a serious threat to a Sherman which is... odd.
Posts: 1108
I would really REALLY like to see a nerf to the flak HQ for OKW. Currently they can just put it on a fuel and it fights off infantry, tanks, and aircraft.
nah they buffed the flak HQ last patch. Not sure about that.
Posts: 1705
Posts: 17914 | Subs: 8
Good change on the panzergrenadiers,thats all i have to say.They are more useful than ever.
Which is funny you say that, because its a nerf.
Posts: 2115 | Subs: 1
Good change on the panzergrenadiers,thats all i have to say.They are more useful than ever.
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Posts: 1026
Nerf pack howitzer!
Posts: 1705
Which is funny you say that, because its a nerf.
No whats funny is ur too brainless to note the sarcasm.
Posts: 179
No whats funny is ur too brainless to note the sarcasm.
Stay on topic and without insulting.
Posts: 369
I would really REALLY like to see a nerf to the flak HQ for OKW. Currently they can just put it on a fuel and it fights off infantry, tanks, and aircraft.
Just get mortars/AT guns. Because flaks are so powerful I often find OKW players putting them somewhere in the middle of the map, which actually makes them pretty vulnerable.
Posts: 807
No whats funny is ur too brainless to note the sarcasm.
Just...LOL.
Anyway they might as well as remove them from game, wtf. So manny changes to a unit means only one thing: they don't have a clue how to balance it. Ah, and Panther, too. He's in the same situation. It's not really needed at OH. He's not needed at OKW eather, but it is the only tank you can actualy build. Puma + PZII - they are not tanks, KT - pay all your resources and enjoy the only unit you will have on the battlefield.
Posts: 17914 | Subs: 8
No whats funny is ur too brainless to note the sarcasm.
Don't blame me for seeing you swinging a stick when you thought you're a master swordsman wielding Excalibur
Posts: 320
Especially Fallschirmjäger, since i think they are not as good as in CoH1. I think they lack a bit...
But yeah, more nerfs for ze germans
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