US late game
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+1 usf suck balls late game expecially against a campy OKW turtle. The have shite indirectfire to rat those fukkers out.
Gun carraiges?
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What I believe the U.S. late game needs is a Pershing Doc and a Doc with Rangers that counter Falls/Obers/Vet 5 Fusiliers/Volks
I think shermans with HE rounds are adequate to deal with all those infantry. If you simply must use infantry, upgraded paratroopers are pretty good at blob control too.
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Gun carraiges?
The howie gan carraige is shite and is expencive, the light howie from t3 is shite aswell with a crazy price tag and mortar HT is is worthless. To get the most out of these unit requires massive amount of micro and baby sitting, they are not cost effective at all.
Ost 81mm mortar and okw support gun can be placed in a good spot and just left aloan to cause masive causutities with little micro, same as soviet mortars with maybe a little more micro
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I think more people actually need to use them, just not drive them into pak guns.
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Also don't forget the Priest, Major's arty call-in etc.
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M8A1 is a goddamn beast, whenever I see one it wrecks havoc.
Also don't forget the Priest, Major's arty call-in etc.
This. M8 damn you CURSEEEE YOU!
Posts: 1248
+1 usf suck balls late game expecially against a campy OKW turtle. The have shite indirectfire to rat those fukkers out.
If OKW turtles you can just get some arty and make him pop out. In my experience the M8A1 howitzer motor carriage is a decent anti inf.
Posts: 1026
What I believe the U.S. late game needs is a Pershing Doc and a Doc with Rangers that counter Falls/Obers/Vet 5 Fusiliers/Volks
Maybe, but then nobody would use any other doctrine in 2v2s because you would always need it if you survive to lategame. I think the problem is more structural. USA needs to be weaker early on, and stronger later on. Asymmetrical balance based on how early or late in the game we are is and has always been a terrible idea.
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