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isnt the reinforce cost usually 1/2 unitcost/entities?
i didnt check if it actually costs 55, because i was always busy fighting, but it says so in the tooltip
is this intentional? if so why?
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More like 39.
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Why are they 290 Manpower? oO
I mean, I heavily disagree with the pricing of this unit. 200MP to call in for a unit that has 440MP value. That's like the definition of a throw-away squad you call in behind the enemy to wipe 1-2 squads and then let it die, since sustaining it is too expensive.
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you guys talking about this infantry from okw scavanger doctrine ? are they any good ? never used them yet so have no idea
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4 man, 4 G43 rifles, sight range of scout infantry and the ability to scavenge, sprint, set booby traps and deploy from neutral buildings.
Pretty good. Reinforce cost is a pain right now, but they're great to keep around on spotting duty. Vet gets them passive cloak in cover, to boot. No hold fire, though, which I lament.
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i see. and totally no nades, which is kind of strange. i've used them few times on compstomps just to check it out and they seem to die pretty quick.
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Might have something to do with them being one of the most cost effective infantry at all ranges(their G43s are amazing at long range).
Might be a leftover after they were still a 3 men squad.
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4 man, 4 G43 rifles, sight range of scout infantry and the ability to scavenge, sprint, set booby traps and deploy from neutral buildings.
Pretty good. Reinforce cost is a pain right now, but they're great to keep around on spotting duty. Vet gets them passive cloak in cover, to boot. No hold fire, though, which I lament.
Posts: 503
Reinforce cost is related to the squad cost and number of people in squad.
If they still do cost 55, its most likely an oversight after they were changed from 3 men squads of Rambo, Terminator and Chuck Norris into current 4 men squad.
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