Login

russian armor

Jäger Light Infantry Reinforce

11 Jul 2014, 12:53 PM
#1
avatar of spam.r33k

Posts: 503

so i noticed that they cost 55 mp to reinforce :O

isnt the reinforce cost usually 1/2 unitcost/entities?

i didnt check if it actually costs 55, because i was always busy fighting, but it says so in the tooltip

is this intentional? if so why?
11 Jul 2014, 12:58 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Might have something to do with them being one of the most cost effective infantry at all ranges(their G43s are amazing at long range).

Might be a leftover after they were still a 3 men squad.
11 Jul 2014, 13:08 PM
#3
avatar of vietnamabc

Posts: 1063

But still I would rather prefer if they got maybe around 40mp reinforce and increase their mp cost for call in. It just seems like a bug to me.
11 Jul 2014, 13:10 PM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

Reinforce cost is related to the squad cost and number of people in squad.

If they still do cost 55, its most likely an oversight after they were changed from 3 men squads of Rambo, Terminator and Chuck Norris into current 4 men squad.
11 Jul 2014, 13:21 PM
#5
avatar of Brachiaraidos

Posts: 627

They are indeed currently 55MP each. More than Obers. For a 290MP unit, it's sort of painful.

At least it's cheaper than just buying a new squad (just).

Following usual cost convention, I suppose they would normally cost 36/7?
11 Jul 2014, 13:39 PM
#6
avatar of Katitof

Posts: 17914 | Subs: 8

More like 39.
11 Jul 2014, 14:00 PM
#7
avatar of Brachiaraidos

Posts: 627

jump backJump back to quoted post11 Jul 2014, 13:39 PMKatitof
More like 39.


Isn't it normally half the full squad cost for a full reinforce?

290/8=36.25

I'd say 39 or 40 would probably be more fair, given the G43's they all come with, but just following convention.
11 Jul 2014, 14:09 PM
#8
avatar of spam.r33k

Posts: 503

hell 40 would be fine. 55 makes them too much of a reliability in my eyes. also why the heck dont they get the doctrinal grenades? theyre 4 guys. cant be that strong, can it?
11 Jul 2014, 14:25 PM
#9
avatar of MilkaCow

Posts: 577

Why are they 290 Manpower? oO

I mean, I heavily disagree with the pricing of this unit. 200MP to call in for a unit that has 440MP value. That's like the definition of a throw-away squad you call in behind the enemy to wipe 1-2 squads and then let it die, since sustaining it is too expensive.
11 Jul 2014, 14:28 PM
#10
avatar of Brachiaraidos

Posts: 627

Why are they 290 Manpower? oO

I mean, I heavily disagree with the pricing of this unit. 200MP to call in for a unit that has 440MP value. That's like the definition of a throw-away squad you call in behind the enemy to wipe 1-2 squads and then let it die, since sustaining it is too expensive.


If they dropped the reinforce to normal levels and upped the unit cost to 320/340, I'd be pretty happy. They'd still be perfectly viable. And you could actually lose some models without bleeding all your MP forever
11 Jul 2014, 14:43 PM
#11
avatar of wiatros

Posts: 31

you guys talking about this infantry from okw scavanger doctrine ? are they any good ? never used them yet so have no idea
11 Jul 2014, 14:47 PM
#12
avatar of Brachiaraidos

Posts: 627

jump backJump back to quoted post11 Jul 2014, 14:43 PMwiatros
you guys talking about this infantry from okw scavanger doctrine ? are they any good ? never used them yet so have no idea


4 man, 4 G43 rifles, sight range of scout infantry and the ability to scavenge, sprint, set booby traps and deploy from neutral buildings.

Pretty good. Reinforce cost is a pain right now, but they're great to keep around on spotting duty. Vet gets them passive cloak in cover, to boot. No hold fire, though, which I lament.
11 Jul 2014, 15:01 PM
#13
avatar of wiatros

Posts: 31



4 man, 4 G43 rifles, sight range of scout infantry and the ability to scavenge, sprint, set booby traps and deploy from neutral buildings.

Pretty good. Reinforce cost is a pain right now, but they're great to keep around on spotting duty. Vet gets them passive cloak in cover, to boot. No hold fire, though, which I lament.


i see. and totally no nades, which is kind of strange. i've used them few times on compstomps just to check it out and they seem to die pretty quick.
11 Jul 2014, 15:04 PM
#14
avatar of Brachiaraidos

Posts: 627

jump backJump back to quoted post11 Jul 2014, 15:01 PMwiatros


i see. and totally no nades, which is kind of strange. i've used them few times on compstomps just to check it out and they seem to die pretty quick.


No armour, so they're squishy, so keep them in cover with a volks screen. Once they vet up those G43 are brutal- they're also a great option to pop out and then immediately stick into a building to help alleviate the squishyness problem.

LoS is where they really shine, though. Long view ranges aren't all that common in OKW, and it offers great spotting for field guns/Jagdpanzers.
12 Jul 2014, 01:09 AM
#16
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post11 Jul 2014, 12:58 PMKatitof
Might have something to do with them being one of the most cost effective infantry at all ranges(their G43s are amazing at long range).

Might be a leftover after they were still a 3 men squad.


Actually sounds like it's leftover from their old unreleased interpretation, where they belonged to Ostheer as a 5 man squad with old G43's.
nee
12 Jul 2014, 09:34 AM
#17
avatar of nee

Posts: 1216

Hefty price, but I think it's better than waiting forever to reinforce like Sturmpioniers. It also encourages players to not waste them in a front-up fight, but rather keep them back. They already cost 290MP and at High Resource start, you can immediately deploy them. I think it's a fair compromise, considering they aren't super durable. They can keep a squad or two at a distance, but it's not like they can suppress or use grenades.
I actually find them a bit odd to be able to salvage wrecks. Grenades would be more realistic.
12 Jul 2014, 10:10 AM
#18
avatar of Katitof

Posts: 17914 | Subs: 8



4 man, 4 G43 rifles, sight range of scout infantry and the ability to scavenge, sprint, set booby traps and deploy from neutral buildings.

Pretty good. Reinforce cost is a pain right now, but they're great to keep around on spotting duty. Vet gets them passive cloak in cover, to boot. No hold fire, though, which I lament.


You forgot about their ability to infiltrate like snipers.
12 Jul 2014, 14:00 PM
#19
avatar of spam.r33k

Posts: 503

jump backJump back to quoted post11 Jul 2014, 13:10 PMKatitof
Reinforce cost is related to the squad cost and number of people in squad.

If they still do cost 55, its most likely an oversight after they were changed from 3 men squads of Rambo, Terminator and Chuck Norris into current 4 men squad.


ah so maybe they didnt adjust their price. i think they should cost about the same as pgrens (so higher deploying cost, lesser reinforce cost than they have now) since at vet 2 they also get a -received accuracy modifier, which is awesome!
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

721 users are online: 721 guests
2 posts in the last 24h
10 posts in the last week
29 posts in the last month
Registered members: 50047
Welcome our newest member, Selvestr
Most online: 2043 users on 29 Oct 2023, 01:04 AM