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I try to explay my self in the easiest way because English in not my strength.
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Why build a versatile army, whith differents units, give less "reward" than spam or make only one kind of unit?
I know that in a game with so few type of units is mandatory make 2/3 of the same one but in coh2 is almost all about spam!!!!
Well is an exaggeration, but is the first period conscript spam was the most reliable tactics for soviet, then m3, now maxim or what else. Then also for ostheer grens spam became the best thing to do. Even with the new faction: riflemen spam/blob and for okw the best tactics seems to be the panzerfusilier spam!
About me this is wrong, even just the idea is wrong! Coh2 is a rts/strategy game but where is the strategy if i just blob everything i have and i rush into the enemy face!
Is this a relic policy to make the thing easier? Why not make some kind of malus if i keep too many unit together (or a aim bonus if my enemy attacks with more than 2/3 units).
Relic should push to make the game more tactical, player should think about flank, make different strategies, not always the same!
Anyone have my thoughts? Let me know
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PS. This is not another topic about: "ohhhh this is op, ohh nerf that!1!!!111"" i wanna just see if i'm the only one who think that coh2 lacks in strategy
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