Maxims against OKW.
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Posts: 210
Im not sure if its the maxims or the way OKW was designed.
+1
Posts: 25
Try to get fast Waking Stuka, that thing is gutten
Then you will get fast T34 eat your Stuka for breakfast . How new you are?
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Permanently BannedPosts: 1439
If they garrison a building Stuka will one shoot it. Infantry gun is a bit less effective (takes longer) but a better choice in the long run + it doesn't offset your tanks.
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Then you will get fast T34 eat your Stuka for breakfast . How new you are?
It's not like the Stuka is the only unit the OKW player will have...
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Posts: 2115 | Subs: 1
As OKW, you get some early anti tank rockets then a quick T2 to a Flack half track, the anti tank rockets can kill early maxims then help fight an early t34.
Did you really just suggest to use AT guns to fight maxims?
Posts: 17914 | Subs: 8
As OKW, you get some early anti tank rockets then a quick T2 to a Flack half track, the anti tank rockets can kill early maxims then help fight an early t34.
Did you just said rocketenwerfer 43 kills maxims or I just overdosed mushrooms?
Posts: 101
Did you just said rocketenwerfer 43 kills maxims or I just overdosed mushrooms?
I just thought they could damage the buildings they were occupying, fine, I take my comment back.
Posts: 807
How do you flank Maxims on maps with limited space, like Crossing in the Woods, or beat a guy who sends 3 Maxims to the island on Semois (talking 2v2 here)?
By onvincing your teammate to play ostheer, not okw.
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and its a t0 unit i think
Posts: 410
I think maxim outranges Raketenwerfer, and it's and Antitank weapon.
Posts: 1593 | Subs: 1
Raketenwerfer vs Maxims? is it a real counter?
I think maxim outranges Raketenwerfer, and it's and Antitank weapon.
ok either im completly foolish but there is a t0 unit from okw which is at and arty in one piece and fire pretty much across the whole map, 100% sure because we often get lamers in 2v2at who just spam 2-4 of these things and then mgs/paks/snipers are useless because they get barraged constantly. ( combine that with the infrarot ht and it will get soo annyoing, believe me)
Posts: 577
That's fielded from T2, the medic truck.
Usually T0 is a HQ that doesn't build combat units.
T1 is the lowest combat tier (The HQ for Oberkommando)
T2 is the medic truck
T3 is the repair truck
T4 is the Flak truck.
That's the way our guides use it and it would be nice if you guys on CoH2.org could use a similar terminology just to reduce confusion. Thanks
Edit:
If you want to look up units - http://www.coh2.org/guides/18815/oberkommando-west-unit-guide
Posts: 1593 | Subs: 1
leIG - Leichtes Infanteriegeschütz.
That's fielded from T2, the medic truck.
Usually T0 is a HQ that doesn't build combat units.
T1 is the lowest combat tier (The HQ for Oberkommando)
T2 is the medic truck
T3 is the repair truck
T4 is the Flak truck.
That's the way our guides use it and it would be nice if you guys on CoH2.org could use a similar terminology just to reduce confusion. Thanks
Edit:
If you want to look up units - http://www.coh2.org/guides/18815/oberkommando-west-unit-guide
and sory im used to coh1 and the hq is t0 there and then the next tech building was t1, next one t2 etc, why did you guys change that ?
hm you may seem to be right about the infanterie geschütz, but i got hitted several time from far far away and these shoots even penetraded my tanks/vehicles, but since it fires 7,5mm shells it might be able too..
Posts: 1617
http://www.coh2.org/replay/19787/how-to-deal-with-this-bullshit
Posts: 1593 | Subs: 1
OKW vs Sov is just plain retarded, maxims are überawesome with proper support, just check out Barton's replay.
http://www.coh2.org/replay/19787/how-to-deal-with-this-bullshit
i only play 2v2at so far :x
Posts: 1617
i only play 2v2at so far :x
That's a better situation to be in as your Ostheer ally can get insta-mortar or mortar Ht. But it's very map dependant.
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