Volley Fire, from "I WIN" to "I LOSE"
Posts: 2779
But now? It is an "I LOSE" button now, it can't suppress for fuck sake and more likely to get killed instantly.
My Sturm can walk into their face under volley fire and vaporise them.
Relic, why you always deal things in that EXTREME?
Posts: 76
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What relic does:
Every.
Single.
Time.
Posts: 578
What unit needs:
What relic does:
Every.
Single.
Time.
Hahahaha
Posts: 598
It's either nerf it this way or thay way, not double nerfs into one unit.
Relic is going overkill with their nerfs, it's like "aw, fuck it, I'm going to use both nerfs" It's the same with the Panther. Either give it price increase or health decrease, but not both.
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Posts: 183
And yes, Relic answers too extreme..
Posts: 184
Posts: 627
*I think* that the intention of volley fire was for it to be used in conjunction with other troops shielding your RET. I think that is why they added the damage received modifier, so you can't just use it in a 1 unit vs 1 unit fight and auto win. The suppression is quite low now though.
You can't "shield" a unit. It's not like this is Dawn of War 2 and the Axis are all melee units. The only kind of "shielding" that happens in this game is with crowd control and anti-tank weapons, which defeats the purpose of a RE in the first place.
Volley Fire is meant to be used to shield your Riflemen, not the other way around.
Posts: 90
What unit needs:
What relic does:
Every.
Single.
Time.
heauheauaheuh
damn true
Posts: 379
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Now it is useless. I don't think you can even suppress a squad in negative cover anymore.
Posts: 322
They should just make them only able to suppress 1 squad only and take longer time if that squad is in green cover ( Just like the HMG unit ).
We asked them to " can you next time don't put too much pepper into my food ? " and they replied by " no more pepper for you bitch "
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