but OMGPOP, who is also an arguably one of the best players, said
"Using M3s well can indeed result in some spectacularly swift victories, but for me they are really the best out of a group of bad options.
It all comes down to the fact that Germans have a much stronger infantry composition than the Soviets. MP for MP, LMG Grenadiers will thrash conscripts (you don't even need LMG for this fight) and beat DP guards by a moderate margin. MG42 and Pak40 are miles and miles ahead of the Maxim and ZIS-3 gun. 251 Half Track is available early in the game, as battle goes on and squads lose men, damage exchange steadily favor the Germans as they can reinforce on the field."
It's hard to play against m3 strat because Germans are bleeding MP so badly that they can't do much unless they are lucky, while M3 can be repaired fast with engies, Germans must build medic bunker to keep their units fully health and even tho, one man costs them 30 MP, and usually M3 scores a lot of kills. One faust isn't enough to deal with m3's because some genius at Relic decided to increase their armour so now it takes ages to kill M3, let's sum up this all things:
- Germans will spend munitions to faust M3's with bad results (they will just fall back for repairs)
- they can't have good map control cuz of less mobility and bigger casualties than on soviet side
- only Pak40 is suitable to counter M3's but by this time, game is usually over because of huge MP bleed, and soviets at this point of game have huge map control, and probably, some tank on the way (in times where you barely get one Pak40 to deal with shitty M3's....)
- 222 is useless because it costs much muni which you don't have (you spend all on fausts) and M3 0.50 cal kills it fast
- Germans are screwed when good soviet player uses that strategy and practised many games with it