Are the Soviets going to get a huge revamp in WF?
Posts: 27
Then we get to the Soviets who seem to be to be really boring now, all what they have is access to bigger late game tanks, larger weapon crews, more specialized squads and tanks that ram. The overall macro side to the Soviet has always been boring (pick a building for tier 1 OR 2 and then pick tier 3 OR 4), I'm not saying that the Soviets are not going to viable but why would you ever pick them over the Americans who look fun to play:
Are the Soviets going to a make over to feel "cooler" to play or are they going to languish in the shadow of the Americans?
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I'm going to play OKW and Soviets, because for my kind of playstyle these factions provide me with most options that I can use in fun and effective for me way.
Besides, its invaluable to have soviet ambulance truck behind conscripts in early game.
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That's a lot of units for US, Micro nightmare.
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well soviets will be fine since OKW dont have counter for soviet t1 start( i heard it )
Neither does Ostheer, haha. The best "counter" is to rush T2 ASAP.
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(dismounting and moving around capping)
I would literally lose my shit.
the scene at 1:15.
That would keep me playing the russians if i could do that.
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Why would they need that ability to abandon tank in the first place?
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Posts: 1571
The shermans in the video knocked out the P4 from the rear. Also, in the video you can see that they cost 120 fuel.
As far as armor & gun go, I see them as in the middle of the mediums:
T-34/76, Panzer IV, US Sherman 75, Sherman 76, T-34/85.
Did anyone notice how effective the Sherman was against a p4? Maybe a little to powerful for a tank that's suppose to be "effective against light vehicles and infantry" (as said in description).
That's a lot of units for US, Micro nightmare.
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The Soviets does need a revamp. I can't explain why but it's safe to say OKW faction doesn't fare well against the Soviet early game.
I also can't say why, but they are fine after they get 1st CP.
Posts: 27
no, however, these is a big balance patch that also adjusts the old factions on june 24th. The soviets arent getting a revamp, however, they will still shine in their ability to super hard counter things en mass.
Which is a bit sad really, if you want to counter a German heavy tank as the Americans it will involve lots smoke, flanking, combined arms, micro and all of the things that made CoH1 great (well until OF).
With the Soviets the only thing you can do is get a disable onto it using an simple ability and then point your SU-85 at it OR ram it with your T-34. Yeah, the macro side to the Soviets is really boring, Ostheer is fine as you can skip tiers and more unique stuff than the Soviets...
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Neither does Ostheer, haha. The best "counter" is to rush T2 ASAP.
well , with OKW even worse, so imagine..
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You know russian tanks can cap at vet1 and doctrinally self repair from within the tank?
Why would they need that ability to abandon tank in the first place?
Eye candy and just sheer coolness.
Or hell if they wont do that,just make the crew leave hop out the tank when its in secure mode and self repair.
It doesnt make that much sense visually anyway that the crew can self repair a tank(Including the engine) from the inside.
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